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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8631188" data-attributes="member: 82106"><p>I would say that genre is subservient to agenda, the same agenda and even mechanics can often serve multiple agendas. Let me give you an example: Up thread Thousand Year Old Vampire was mentioned. As soon as I went and read about it, and [USER=6785785]@hawkeyefan[/USER]'s nice thread on his play, what I conceived of as a character was something more akin to the protagonist in Altered Carbon, or maybe something like Starship! (where the ship is a living entity which spends aeons traveling back and forth between the stars) or even The Forever War; not vampires, per se. While I don't, yet, have a copy of the game in hand, I SUSPECT it wouldn't be all that big a deal to run something like one or another of those concepts and that I could do it without even rewriting any of the game, aside from possibly some color. The agenda and the premise, at least in this case, don't seem firmly attached at all to the Vampire genre. While I expect ANY analytical framework would yield up my play as being very close kin to Hawkeyefan's I would expect the genre differences to not matter at all, and this is literally true in GNS, where we find that genre, in and of itself, is not even part of the framework.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8631188, member: 82106"] I would say that genre is subservient to agenda, the same agenda and even mechanics can often serve multiple agendas. Let me give you an example: Up thread Thousand Year Old Vampire was mentioned. As soon as I went and read about it, and [USER=6785785]@hawkeyefan[/USER]'s nice thread on his play, what I conceived of as a character was something more akin to the protagonist in Altered Carbon, or maybe something like Starship! (where the ship is a living entity which spends aeons traveling back and forth between the stars) or even The Forever War; not vampires, per se. While I don't, yet, have a copy of the game in hand, I SUSPECT it wouldn't be all that big a deal to run something like one or another of those concepts and that I could do it without even rewriting any of the game, aside from possibly some color. The agenda and the premise, at least in this case, don't seem firmly attached at all to the Vampire genre. While I expect ANY analytical framework would yield up my play as being very close kin to Hawkeyefan's I would expect the genre differences to not matter at all, and this is literally true in GNS, where we find that genre, in and of itself, is not even part of the framework. [/QUOTE]
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