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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8631261" data-attributes="member: 82106"><p>Right, but you are saying, in essence, that their analysis is flawed, or at least that some other analytical framework produces better results. I think it then becomes incumbent on you to supply some sort of substantive argument. So, for example, explain to me how GDS provides a better explanation for, lets say, my categorization of 4e as being a Story Now game, and how my approach to it would or would not conflict with, say, your approach of using it as a skirmish game with very light plotting that purely emphasized monster-of-the-week play. We could talk about how that framework explains why I cannot (or how I can) play 5e Story Now and how it is facilitated by that system (or maybe we agree it isn't, but I would assume GDS or whatever would provide somewhat different reasons for that). I mean, don't feel limited to subjects I'm suggesting here, either. I'm happy to discuss analysis of any game(s) you wish using GNS and whatever other analytical tools which you find better suited. Basically I'm just saying, I don't find hypothetical objections very useful, and I haven't seen where anyone has really dug into another framework and demonstrated its chops (I could possibly have missed something as I did skip some pages to get caught up a few times).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8631261, member: 82106"] Right, but you are saying, in essence, that their analysis is flawed, or at least that some other analytical framework produces better results. I think it then becomes incumbent on you to supply some sort of substantive argument. So, for example, explain to me how GDS provides a better explanation for, lets say, my categorization of 4e as being a Story Now game, and how my approach to it would or would not conflict with, say, your approach of using it as a skirmish game with very light plotting that purely emphasized monster-of-the-week play. We could talk about how that framework explains why I cannot (or how I can) play 5e Story Now and how it is facilitated by that system (or maybe we agree it isn't, but I would assume GDS or whatever would provide somewhat different reasons for that). I mean, don't feel limited to subjects I'm suggesting here, either. I'm happy to discuss analysis of any game(s) you wish using GNS and whatever other analytical tools which you find better suited. Basically I'm just saying, I don't find hypothetical objections very useful, and I haven't seen where anyone has really dug into another framework and demonstrated its chops (I could possibly have missed something as I did skip some pages to get caught up a few times). [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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