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General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8631294" data-attributes="member: 82106"><p>I agree that in AW the game includes 'Apocalypse' in its recipe. Vince Baker answered why that is, directly, as quoted in this thread (I'm a lazy bastard and won't try to link to it, but I think you read it). He stated unequivocally that he believed that apocalyptic ouvre of the game would produce the juiciest and most interesting conflict! Now, maybe he also just likes that genre. Maybe people PLAY because they like that genre vs because they want Story Now, or instead of playing Dungeon World because they like apocalyptica better than D&Disms. I can't say. I can say that the apocalyptic stuff is not REQUIRED in order to play a game closely similar to AW. DW is really QUITE close, though I think it does illustrate how AW's genre is pretty ideal, as its quite tempting for players to try to drift DW more into a competition to get treasure, or various other things, where the 'stew' of the apocalypse makes that kind of thing less likely.</p><p></p><p>So, I am not against saying that AW has a certain genre, and to the extent that people may play because they like that genre that 'playing an apocalyptic RPG' is a part of their agenda. I think, however, that they would be unlikely to play THAT game unless Story Now was a big consideration. I mean, Aftermath for example, is vastly better as a game that catalogs, realistically, all the various challenges and tools related to surviving the end of civilization. It is one of, maybe THE, most extensively detailed purist-for-setting sim RPGs ever written! I mean, the gun rules are so detailed that the choice between a .38 special revolver and a .45 automatic is a major decision that can have life-changing consequences, lol. I'd expect there are much more gamist RPGs in this genre as well. Heck, Car Wars springs to mind instantly (admitting that it is a pretty limited RPG, but its automobile combat system is, obviously, peerless, and hugely fun).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8631294, member: 82106"] I agree that in AW the game includes 'Apocalypse' in its recipe. Vince Baker answered why that is, directly, as quoted in this thread (I'm a lazy bastard and won't try to link to it, but I think you read it). He stated unequivocally that he believed that apocalyptic ouvre of the game would produce the juiciest and most interesting conflict! Now, maybe he also just likes that genre. Maybe people PLAY because they like that genre vs because they want Story Now, or instead of playing Dungeon World because they like apocalyptica better than D&Disms. I can't say. I can say that the apocalyptic stuff is not REQUIRED in order to play a game closely similar to AW. DW is really QUITE close, though I think it does illustrate how AW's genre is pretty ideal, as its quite tempting for players to try to drift DW more into a competition to get treasure, or various other things, where the 'stew' of the apocalypse makes that kind of thing less likely. So, I am not against saying that AW has a certain genre, and to the extent that people may play because they like that genre that 'playing an apocalyptic RPG' is a part of their agenda. I think, however, that they would be unlikely to play THAT game unless Story Now was a big consideration. I mean, Aftermath for example, is vastly better as a game that catalogs, realistically, all the various challenges and tools related to surviving the end of civilization. It is one of, maybe THE, most extensively detailed purist-for-setting sim RPGs ever written! I mean, the gun rules are so detailed that the choice between a .38 special revolver and a .45 automatic is a major decision that can have life-changing consequences, lol. I'd expect there are much more gamist RPGs in this genre as well. Heck, Car Wars springs to mind instantly (admitting that it is a pretty limited RPG, but its automobile combat system is, obviously, peerless, and hugely fun). [/QUOTE]
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