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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="clearstream" data-source="post: 8631400" data-attributes="member: 71699"><p>What?! It's not about the kobolds? I can't follow how you arrive at that. The questions raised are raised because they are questions for the characters. Reciprocally, I don't see how you miss the protagonism there.</p><p></p><p>To join the dots. We have two characters C1 and C2 in worlds W1 and W2. C1 has a prior commitment to "never harm innocents" or something like that*, in tension with their duty to "protect the points of light". C2 lacks the first prior commitment**.</p><p></p><p>In W1, C1 had to decide what way to resolve the conflict. Okay, they spare the kobolds. The piper to be paid is likely some problem now or down the line with protecting the points of light, their order, whatever. It's fundamentally who they are and what they want. [EDIT If we forget about the kobolds - they're spared, character dusts hands and moves on - then we give up one opportunity for that decision to have impact in our story. If we ensure that the survival of the kobolds means something - has ongoing consequences - then it can.]</p><p></p><p>In W2, C2 decides to spare the kobolds. They lacked a prior commitment but nothing prevents them learning something about themselves and that being true going forward. They realise that protecting points of light is not as important to them as their newfound awareness that they cannot bring themselves to harm innocents. This is a golden opportunity for the piper to play a tune. It's fundamentally about who they will become and hereon what they will want.</p><p></p><p>[EDIT *To spell it out, alignments provide context, grounding or prompting for players to decide whether they have those sorts of commitments. Good for example makes it likely a character will discover in themselves an aversion to harming innocents. And then that's true. Lawfulness might play out as a duty toward protecting points of light. **Meaning they haven't thought about it until now: they just chose "lawful" during chargen.]</p></blockquote><p></p>
[QUOTE="clearstream, post: 8631400, member: 71699"] What?! It's not about the kobolds? I can't follow how you arrive at that. The questions raised are raised because they are questions for the characters. Reciprocally, I don't see how you miss the protagonism there. To join the dots. We have two characters C1 and C2 in worlds W1 and W2. C1 has a prior commitment to "never harm innocents" or something like that*, in tension with their duty to "protect the points of light". C2 lacks the first prior commitment**. In W1, C1 had to decide what way to resolve the conflict. Okay, they spare the kobolds. The piper to be paid is likely some problem now or down the line with protecting the points of light, their order, whatever. It's fundamentally who they are and what they want. [EDIT If we forget about the kobolds - they're spared, character dusts hands and moves on - then we give up one opportunity for that decision to have impact in our story. If we ensure that the survival of the kobolds means something - has ongoing consequences - then it can.] In W2, C2 decides to spare the kobolds. They lacked a prior commitment but nothing prevents them learning something about themselves and that being true going forward. They realise that protecting points of light is not as important to them as their newfound awareness that they cannot bring themselves to harm innocents. This is a golden opportunity for the piper to play a tune. It's fundamentally about who they will become and hereon what they will want. [EDIT *To spell it out, alignments provide context, grounding or prompting for players to decide whether they have those sorts of commitments. Good for example makes it likely a character will discover in themselves an aversion to harming innocents. And then that's true. Lawfulness might play out as a duty toward protecting points of light. **Meaning they haven't thought about it until now: they just chose "lawful" during chargen.] [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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