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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8631656" data-attributes="member: 82106"><p>My point is that Shoggoths, being a thing from another genre (cosmic horror) don't belong in an apocalyptic Mad Max-esque milieu, and if your AGENDA is to simulate that genre, then adding a Shoggoth is working against your agenda. OTOH it isn't working against a Story Now agenda at all. Its quite possible to have a genre type simulation though, I'm not sure what bar I'm setting too high. You would simply make all of your choices in play primarily with that in mind. Depending on how precisely defined the genre is, and given certain setting/color possibilities to go with it that you might also want, then your leeway on what can be admitted to the fiction grows or shrinks. </p><p></p><p>Where these things come into conflict is just that it may become difficult or impossible to uphold both of 2 agendas at the same time. One will take precedence over the other, right? I mean, its hard to provide a single specific example WRT genre based sim vs story now play, because it would be rare to have some genre where something MUST happen now, where the genre absolutely demands a very specific element. I guess we could imagine a Star Trek game. If it is heavily into genre (which I would expect from this kind of specific milieu) then there's a transporter, right? Its possible that the existence of this device, as it impacts plot, might thwart some point being addressed in a story now fashion. In that case there would be a bit of a conflict. Now, maybe you can introduce one of Trek's many hackneyed plot devices to remove the transporter from consideration for a bit. You can, however, see how this is a bit of an agenda conflict. I note it because it seemed like it was rather problematic in the plotting of the series too, in much the same way! Time and time again the writers had to invent some reason why it was 'offline'.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8631656, member: 82106"] My point is that Shoggoths, being a thing from another genre (cosmic horror) don't belong in an apocalyptic Mad Max-esque milieu, and if your AGENDA is to simulate that genre, then adding a Shoggoth is working against your agenda. OTOH it isn't working against a Story Now agenda at all. Its quite possible to have a genre type simulation though, I'm not sure what bar I'm setting too high. You would simply make all of your choices in play primarily with that in mind. Depending on how precisely defined the genre is, and given certain setting/color possibilities to go with it that you might also want, then your leeway on what can be admitted to the fiction grows or shrinks. Where these things come into conflict is just that it may become difficult or impossible to uphold both of 2 agendas at the same time. One will take precedence over the other, right? I mean, its hard to provide a single specific example WRT genre based sim vs story now play, because it would be rare to have some genre where something MUST happen now, where the genre absolutely demands a very specific element. I guess we could imagine a Star Trek game. If it is heavily into genre (which I would expect from this kind of specific milieu) then there's a transporter, right? Its possible that the existence of this device, as it impacts plot, might thwart some point being addressed in a story now fashion. In that case there would be a bit of a conflict. Now, maybe you can introduce one of Trek's many hackneyed plot devices to remove the transporter from consideration for a bit. You can, however, see how this is a bit of an agenda conflict. I note it because it seemed like it was rather problematic in the plotting of the series too, in much the same way! Time and time again the writers had to invent some reason why it was 'offline'. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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