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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="clearstream" data-source="post: 8631835" data-attributes="member: 71699"><p>[USER=6696971]@Manbearcat[/USER] I had a thought as to how to better get at what I mean with decides v. random.</p><p></p><p>What's most important to S-N? Resolution of premises or inner conflicts. Players can't experience the doing of it if it is forced. </p><p></p><p>How we resolve certain elevated moments when things could go either way is orthogonal to those needs.</p><p></p><p></p><p></p><p></p><p></p><p>Here I believe Edwards is not ruling out D for Drama. He's ruling it in.</p><p></p><p></p><p></p><p>(I haven't played those three games so my comments don't relate to them.) DFK are all viable. Authority can be divided a great many ways, but what's crucial for D is that the say of more than one participant is heard. It may be that ownership of the resolution moves around the group by some regulatory rules or principles. It may be that some subset of the group listen to what is said and say something that follows. It's not all or nothing - some Karma can be in play, too.</p><p></p><p>Someone is making decisions <em>all the time</em>. There is no exit from that, even when roll is used to resolve certain elevated moments when things could go either way. Because all through - continuously - there are things that can go either way.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8631835, member: 71699"] [USER=6696971]@Manbearcat[/USER] I had a thought as to how to better get at what I mean with decides v. random. What's most important to S-N? Resolution of premises or inner conflicts. Players can't experience the doing of it if it is forced. How we resolve certain elevated moments when things could go either way is orthogonal to those needs. Here I believe Edwards is not ruling out D for Drama. He's ruling it in. (I haven't played those three games so my comments don't relate to them.) DFK are all viable. Authority can be divided a great many ways, but what's crucial for D is that the say of more than one participant is heard. It may be that ownership of the resolution moves around the group by some regulatory rules or principles. It may be that some subset of the group listen to what is said and say something that follows. It's not all or nothing - some Karma can be in play, too. Someone is making decisions [I]all the time[/I]. There is no exit from that, even when roll is used to resolve certain elevated moments when things could go either way. Because all through - continuously - there are things that can go either way. [/QUOTE]
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