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General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="Ovinomancer" data-source="post: 8632338" data-attributes="member: 16814"><p>No. You can tell if you only put that on screen and show the crew going about doing normal, boring things in the setting working the setting. So shows where they do an analysis of a star system but there's no personal crisis. This isn't what you see, so setting isn't the point.</p><p></p><p>Right, I deleted a statement that how Fandom reacts and tries to engage with the material is different from the show - and has to be. They have to center themselves in the setting because there's no way to actually engage in character crisis in cosplay.</p><p></p><p>In fact, the term "cosplay" is used in some circles to describe RPG play where the point is to just portray characters in a setting where the characters are meant to be nothing more than projections into the setting and are non-dynamic concepts. Like D&D characters where they're primarily defined by how they interact with the setting and that are based on portrays of a non-dynamic concept like "holy warrior with a heart of gold."</p><p></p><p>If the setting was the point, there would not be continuity issues any anywhere near the scale and scope as there are in even a single Star Trek show. Across the entire scope of Star Trek shows, those continuity issues are massive! If setting was the point -- if setting wasn't just subservient to the plot -- there wouldn't be because the writers would be taking care to manage that continuity to preserve the setting as much as possible. Instead, they're trying to tell a story often requires handwaving the setting into shape, and that sometimes creates continuity issues -- and when that happens, the story wins fairly often. The setting is not the point of Star Trek.</p><p></p><p>And, that said, if you don't see this, then I'm not sure there's any room whatsoever to reach any kind of understanding on this topic, or even the topic of how stories are told and what's important to them.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8632338, member: 16814"] No. You can tell if you only put that on screen and show the crew going about doing normal, boring things in the setting working the setting. So shows where they do an analysis of a star system but there's no personal crisis. This isn't what you see, so setting isn't the point. Right, I deleted a statement that how Fandom reacts and tries to engage with the material is different from the show - and has to be. They have to center themselves in the setting because there's no way to actually engage in character crisis in cosplay. In fact, the term "cosplay" is used in some circles to describe RPG play where the point is to just portray characters in a setting where the characters are meant to be nothing more than projections into the setting and are non-dynamic concepts. Like D&D characters where they're primarily defined by how they interact with the setting and that are based on portrays of a non-dynamic concept like "holy warrior with a heart of gold." If the setting was the point, there would not be continuity issues any anywhere near the scale and scope as there are in even a single Star Trek show. Across the entire scope of Star Trek shows, those continuity issues are massive! If setting was the point -- if setting wasn't just subservient to the plot -- there wouldn't be because the writers would be taking care to manage that continuity to preserve the setting as much as possible. Instead, they're trying to tell a story often requires handwaving the setting into shape, and that sometimes creates continuity issues -- and when that happens, the story wins fairly often. The setting is not the point of Star Trek. And, that said, if you don't see this, then I'm not sure there's any room whatsoever to reach any kind of understanding on this topic, or even the topic of how stories are told and what's important to them. [/QUOTE]
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Community
General Tabletop Discussion
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Supposing D&D is gamist, what does that mean?
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