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Community
General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="Manbearcat" data-source="post: 8632691" data-attributes="member: 6696971"><p>So I don't have the time to read through the thread to get the context for the exchange as I'm about to run Stonetop, but since I got dinged, I'll fill out my cognitive workspace for anyone engaging with the thread as to why I went with the Twist bolded above.</p><p></p><p>* Procedural - The game's rules tell you to vary your Twist/Condition consequences. We had just had a Condition so I went with a Twist.</p><p></p><p>* Story Now - You guys made friends with the children prior. Jasper's Creed is about protecting the innocent (the default orientation to any child, until proven otherwise, would be "innocent"...particularly when the adults of their clan have just been slaughtered!). Jakob's Belief is about "don't always do what I'm told but I always do what is right"; I'd like to see what Jakob determines is "right" here. Awanye just lost his kid-sister (a child). How will that play into what he is beset with right now?</p><p></p><p>* Gamist - Kill conflicts are dangerous and this is a new obstacle that threatens you guys significantly. Someone might walk away from this with an Injury (the worst Condition before "Dead" and makes you very vulnerable to earning "Dead"). Someone might not walk away at all. If you guys want to spare these children, it will take some seriously skillful play.</p><p></p><p>* Relationships - How will Olga, Einar, and Helga (Friends if they can make it back alive) deal with taking part in killing children (even if forced upon them). That wasn't part of the deal!</p><p></p><p>* Genre - Yes, this is an input to or constraint on framing and consequences.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8632691, member: 6696971"] So I don't have the time to read through the thread to get the context for the exchange as I'm about to run Stonetop, but since I got dinged, I'll fill out my cognitive workspace for anyone engaging with the thread as to why I went with the Twist bolded above. * Procedural - The game's rules tell you to vary your Twist/Condition consequences. We had just had a Condition so I went with a Twist. * Story Now - You guys made friends with the children prior. Jasper's Creed is about protecting the innocent (the default orientation to any child, until proven otherwise, would be "innocent"...particularly when the adults of their clan have just been slaughtered!). Jakob's Belief is about "don't always do what I'm told but I always do what is right"; I'd like to see what Jakob determines is "right" here. Awanye just lost his kid-sister (a child). How will that play into what he is beset with right now? * Gamist - Kill conflicts are dangerous and this is a new obstacle that threatens you guys significantly. Someone might walk away from this with an Injury (the worst Condition before "Dead" and makes you very vulnerable to earning "Dead"). Someone might not walk away at all. If you guys want to spare these children, it will take some seriously skillful play. * Relationships - How will Olga, Einar, and Helga (Friends if they can make it back alive) deal with taking part in killing children (even if forced upon them). That wasn't part of the deal! * Genre - Yes, this is an input to or constraint on framing and consequences. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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