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General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="Ovinomancer" data-source="post: 8632791" data-attributes="member: 16814"><p>Except, and I speak from experience, first believing as you do here and then thinking differently after understanding that there are large differences in play. I still play 5e, and play it pretty straight as a HCS with gamist toggle in combat AND I run Aliens which is pure HCS AND I play and run Blades in the dark which is primary Story Now with toggles to gamism AND I play in PbtA games that there are large, important, and not confusable differences in play here. And that's me in just the last year of play.</p><p></p><p>There is no way I would try to run Blades like I do 5e -- completely different and I'm not talking how mechanics work. The entire approach is different. My thinking and position as GM is different. My players orient differently. It's very different!</p><p></p><p>My 5e play wouldn't occasion much remark about being different. I'm perhaps more gamist in my approaches than the average, and certainly more lenient about some things, but well within normal tolerances such that most people interested in play 5e could sit at my table and be fine.</p><p></p><p>So, yeah, not really a spectrum at all. Believe this is not understanding that there are large differences. Part of this is that the clear difference between sim and gamism are familiar to play -- they've existed and GMs have coping mechanisms already in place to deal with them such that they don't even really notice the conflicts anymore -- that's part of the game at this point. I didn't, for sure. Now I grasp the differences better, mostly by having experiences well outside my prior understanding, I can see them more clearly and can take steps to ameliorate them ahead of time via prediction. One such change I made in a game I ran a few years ago was to have a houserule that PCs could not die unless they chose to. This removed the problem with the gamist combat killing PCs important to the HCS story and was made to support the HCS I was running. </p><p></p><p>There's nothing being said here that is casting any approach as lesser than another. I run 5e primarily HCS -- if I thought that mode inferior, I wouldn't run it as a preference. I wouldn't run 5e. I have no interest in process-sim RPGs anymore, but I figured that out a long time ago even if I lacked the vocabulary for it. I wouldn't run Alien. But, I do, and these games are great. So there's zero effort here to cast anything is a bad light. Saying that, there's huge differences between games optimized for different agendas.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8632791, member: 16814"] Except, and I speak from experience, first believing as you do here and then thinking differently after understanding that there are large differences in play. I still play 5e, and play it pretty straight as a HCS with gamist toggle in combat AND I run Aliens which is pure HCS AND I play and run Blades in the dark which is primary Story Now with toggles to gamism AND I play in PbtA games that there are large, important, and not confusable differences in play here. And that's me in just the last year of play. There is no way I would try to run Blades like I do 5e -- completely different and I'm not talking how mechanics work. The entire approach is different. My thinking and position as GM is different. My players orient differently. It's very different! My 5e play wouldn't occasion much remark about being different. I'm perhaps more gamist in my approaches than the average, and certainly more lenient about some things, but well within normal tolerances such that most people interested in play 5e could sit at my table and be fine. So, yeah, not really a spectrum at all. Believe this is not understanding that there are large differences. Part of this is that the clear difference between sim and gamism are familiar to play -- they've existed and GMs have coping mechanisms already in place to deal with them such that they don't even really notice the conflicts anymore -- that's part of the game at this point. I didn't, for sure. Now I grasp the differences better, mostly by having experiences well outside my prior understanding, I can see them more clearly and can take steps to ameliorate them ahead of time via prediction. One such change I made in a game I ran a few years ago was to have a houserule that PCs could not die unless they chose to. This removed the problem with the gamist combat killing PCs important to the HCS story and was made to support the HCS I was running. There's nothing being said here that is casting any approach as lesser than another. I run 5e primarily HCS -- if I thought that mode inferior, I wouldn't run it as a preference. I wouldn't run 5e. I have no interest in process-sim RPGs anymore, but I figured that out a long time ago even if I lacked the vocabulary for it. I wouldn't run Alien. But, I do, and these games are great. So there's zero effort here to cast anything is a bad light. Saying that, there's huge differences between games optimized for different agendas. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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