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General Tabletop Discussion
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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8632974" data-attributes="member: 6790260"><p>Fair enough! I didn't exist at that point (stupid lousy <em>linear time</em>), and don't know the period well, so I stuck to modest claims.</p><p></p><p></p><p>That's not really what I meant though. Inconsistency implies a waffling inability to commit. That certainly happens, but I <em>also</em> see behavior that reflects a hierarchy of interests. Nearly everyone cares about world consistency <em>somewhat</em>, but some prize it so much they'd rather not sacrifice it without great need. Many like real challenges and earned victories, but some like them so much they'll give up world consistency for it. Likewise for other possible orderings. There's also some "virtue ethics"-like thinking involved, both within a given virtue and between distinct virtues. In (Aristotelian) virtue-ethics thinking, the correct balance point between extremes (e.g. what <em>qualifies</em> as "courage" between the extremes of "cowardice" and "foolhardiness") necessarily depends on context. Further, there may be contextual preference between different virtues; courage may outrank kindness when lives are on the line, but this might be reversed when teaching a child. It can be difficult to keep the two distinct from each other.</p><p></p><p>[USER=6696971]@Manbearcat[/USER] I have little to add, other than as said above, players are sometimes interested in fulfilling different agendas in different contexts. More or less, a good hybrid game is one where the players' wants are satisfied by <em>artfully</em> switching between agendas/modes/etc., such that the layering or embedding actually causes <em>better</em> alignment rather than worse.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8632974, member: 6790260"] Fair enough! I didn't exist at that point (stupid lousy [I]linear time[/I]), and don't know the period well, so I stuck to modest claims. That's not really what I meant though. Inconsistency implies a waffling inability to commit. That certainly happens, but I [I]also[/I] see behavior that reflects a hierarchy of interests. Nearly everyone cares about world consistency [I]somewhat[/I], but some prize it so much they'd rather not sacrifice it without great need. Many like real challenges and earned victories, but some like them so much they'll give up world consistency for it. Likewise for other possible orderings. There's also some "virtue ethics"-like thinking involved, both within a given virtue and between distinct virtues. In (Aristotelian) virtue-ethics thinking, the correct balance point between extremes (e.g. what [I]qualifies[/I] as "courage" between the extremes of "cowardice" and "foolhardiness") necessarily depends on context. Further, there may be contextual preference between different virtues; courage may outrank kindness when lives are on the line, but this might be reversed when teaching a child. It can be difficult to keep the two distinct from each other. [USER=6696971]@Manbearcat[/USER] I have little to add, other than as said above, players are sometimes interested in fulfilling different agendas in different contexts. More or less, a good hybrid game is one where the players' wants are satisfied by [I]artfully[/I] switching between agendas/modes/etc., such that the layering or embedding actually causes [I]better[/I] alignment rather than worse. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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