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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="Manbearcat" data-source="post: 8633245" data-attributes="member: 6696971"><p>The problem is that “I’ve seen a lot of failure states” is a series of observations.</p><p></p><p>Now where have I seen them?</p><p></p><p>* I’ve seen them in the wild while observing peoples home games (not participating).</p><p></p><p>* I’ve seen an endless deluge of them, with no safe harbor in sight, sited on ENWorld and other places.</p><p></p><p>What do the have in common?</p><p></p><p>* The issues I’ve sited.</p><p></p><p>How have I nearly wholly avoided them despite GMing more than 10,000 hours of TTRPG play with 100s of neurologically diverse participants in the last 38 years?</p><p></p><p>I’m not a Wizard and I don’t have a Heward’s Handy Haversack of magic pixie dust.</p><p></p><p>I’ve avoided them mostly because I’ve overwhelmingly run games that have helped me do what I’ve said above (from pawn/token stance Moldvay/RC to Over the Edge/Everway to all the more recent - last 20 years - games people have seen me mention).</p><p></p><p>On the rare occasion that I’ve personally run into problems it’s been a few stray moments of a player who has a particular neurological orientation that they can’t overcome or, overwhelmingly, some iteration of “the great lieutenant problem” sited above; a system problem. After reflecting on an understanding that, I buckled down, endured and brought those games to conclusion. After which I course-corrected and didn’t run them again.</p><p></p><p>I then used those reflections to develop my understanding of this stuff and winnow my subsequent decision-tree when choosing games in the future.</p><p></p><p>Despite an absurd amount of GMing and variety (both games and players), I have had only two problems since 2005 (both related to players with a “habit problem”). </p><p></p><p>I feel confident that is not a coincidence (but rather directly related to all the virtual ink I spill on these boards)!</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8633245, member: 6696971"] The problem is that “I’ve seen a lot of failure states” is a series of observations. Now where have I seen them? * I’ve seen them in the wild while observing peoples home games (not participating). * I’ve seen an endless deluge of them, with no safe harbor in sight, sited on ENWorld and other places. What do the have in common? * The issues I’ve sited. How have I nearly wholly avoided them despite GMing more than 10,000 hours of TTRPG play with 100s of neurologically diverse participants in the last 38 years? I’m not a Wizard and I don’t have a Heward’s Handy Haversack of magic pixie dust. I’ve avoided them mostly because I’ve overwhelmingly run games that have helped me do what I’ve said above (from pawn/token stance Moldvay/RC to Over the Edge/Everway to all the more recent - last 20 years - games people have seen me mention). On the rare occasion that I’ve personally run into problems it’s been a few stray moments of a player who has a particular neurological orientation that they can’t overcome or, overwhelmingly, some iteration of “the great lieutenant problem” sited above; a system problem. After reflecting on an understanding that, I buckled down, endured and brought those games to conclusion. After which I course-corrected and didn’t run them again. I then used those reflections to develop my understanding of this stuff and winnow my subsequent decision-tree when choosing games in the future. Despite an absurd amount of GMing and variety (both games and players), I have had only two problems since 2005 (both related to players with a “habit problem”). I feel confident that is not a coincidence (but rather directly related to all the virtual ink I spill on these boards)! [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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