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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8633260" data-attributes="member: 82106"><p>No, I think it exemplifies how Gamist and High Concept Sim agendas conflict like heck sometimes. It was damned hard to do what 1e AD&D literally promised, to play an equivalent of Conan, Odysseus, or Aragorn. Instead you made up your pog, which at level 1 was more of an insect than a hero, and 99% of the time you got squished before level 3. All you COULD do was focus on the gamist elements in order to get your character to around level 5, where it was even worth giving 'pog' an actual name. I mean, many/most GMs drifted things by making it easier and easier to run that gauntlet (which perfectly explains how in original D&D 0 hit points is stone cold dead, but in AD&D 1e it MIGHT optionally hold a chance of surviving, and in 2e that extends to a certain degree of negative hit points, and then that becomes more solidified in 3e, etc.). So, yeah, 90% of the audience did not find classic D&D to be doing what they wanted.</p><p></p><p>One problem that we all ran into somewhere in there was that within D&D's imagined process and structure, there simply is no place for player-driven dramatic engagement. You can't formulate, as a game element, stuff like an 'assassination attempt'. I mean, the GM can FIAT this stuff, but otherwise you just have these exploration/combat rules that only work in a narrow range of situations. You can invent task-focused mechanics ('skills') and whatnot, or special rules subsystems (the assassination table), but they don't fit in well with the rest of the game. Resolution isn't 'open' either, so you can only achieve being the Conan that the GM allows for, and you won't reliably get what you want out of that. This clearly got a lot worse when what you wanted was to actually explore specific dramatic needs and play out the resulting conflicts.</p><p></p><p>There's an agenda part of it there. Anyway, 'resistance to change' translates to 'desire to experience the pure unadulterated thing' too. And that is easily formulated as an agenda.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8633260, member: 82106"] No, I think it exemplifies how Gamist and High Concept Sim agendas conflict like heck sometimes. It was damned hard to do what 1e AD&D literally promised, to play an equivalent of Conan, Odysseus, or Aragorn. Instead you made up your pog, which at level 1 was more of an insect than a hero, and 99% of the time you got squished before level 3. All you COULD do was focus on the gamist elements in order to get your character to around level 5, where it was even worth giving 'pog' an actual name. I mean, many/most GMs drifted things by making it easier and easier to run that gauntlet (which perfectly explains how in original D&D 0 hit points is stone cold dead, but in AD&D 1e it MIGHT optionally hold a chance of surviving, and in 2e that extends to a certain degree of negative hit points, and then that becomes more solidified in 3e, etc.). So, yeah, 90% of the audience did not find classic D&D to be doing what they wanted. One problem that we all ran into somewhere in there was that within D&D's imagined process and structure, there simply is no place for player-driven dramatic engagement. You can't formulate, as a game element, stuff like an 'assassination attempt'. I mean, the GM can FIAT this stuff, but otherwise you just have these exploration/combat rules that only work in a narrow range of situations. You can invent task-focused mechanics ('skills') and whatnot, or special rules subsystems (the assassination table), but they don't fit in well with the rest of the game. Resolution isn't 'open' either, so you can only achieve being the Conan that the GM allows for, and you won't reliably get what you want out of that. This clearly got a lot worse when what you wanted was to actually explore specific dramatic needs and play out the resulting conflicts. There's an agenda part of it there. Anyway, 'resistance to change' translates to 'desire to experience the pure unadulterated thing' too. And that is easily formulated as an agenda. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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