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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="Manbearcat" data-source="post: 8633462" data-attributes="member: 6696971"><p>I don’t think folks will disagree with you here. It’s funny I was just talking about this.</p><p></p><p>The huge success of the GM-directed, power fantasy enabling, traditional play loop/authority distribution, not-particularly-emotionally-or-technically-demanding = casual player embracing play of 5e (amplified by a myriad of converging cultural and technological factors + the staying power of First to Market) is exhibit A, B, and C for support of the paradigm. It was designed with those things in mind. It wasn’t a happy accident. It was intentful design.</p><p></p><p>But most of the folks in this conversation aren’t interested in talking about market share and the peculiarities of the convergence of a heavily casual leaning + heavily power fantasy wanting + heavily traditional leaning player base + the convergence of other amplifying factors (which includes the emergence of social media + high production value streamed games + concurrent cultural paradigm - minus - the scorched earth revolt against 4e and the social fallout of that; a not-insignificant group basically leaving D&D).</p><p></p><p>It’s somewhat interesting.</p><p></p><p>But it’s only interesting as a subset of possible designs in a conversation that talks about all possible conceptual designs (including those waiting to be realized).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8633462, member: 6696971"] I don’t think folks will disagree with you here. It’s funny I was just talking about this. The huge success of the GM-directed, power fantasy enabling, traditional play loop/authority distribution, not-particularly-emotionally-or-technically-demanding = casual player embracing play of 5e (amplified by a myriad of converging cultural and technological factors + the staying power of First to Market) is exhibit A, B, and C for support of the paradigm. It was designed with those things in mind. It wasn’t a happy accident. It was intentful design. But most of the folks in this conversation aren’t interested in talking about market share and the peculiarities of the convergence of a heavily casual leaning + heavily power fantasy wanting + heavily traditional leaning player base + the convergence of other amplifying factors (which includes the emergence of social media + high production value streamed games + concurrent cultural paradigm - minus - the scorched earth revolt against 4e and the social fallout of that; a not-insignificant group basically leaving D&D). It’s somewhat interesting. But it’s only interesting as a subset of possible designs in a conversation that talks about all possible conceptual designs (including those waiting to be realized). [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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