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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="Thomas Shey" data-source="post: 8633571" data-attributes="member: 7026617"><p>I don't think they have to. I just think you've to make sure at least your game structure doesn't actively punish you for aiming at the genre structure, and ideally supports it. As I've noted, its possible to structure a superhero game so that a gamist can play it and still look reasonably like a superhero, and you don't get much more high concept than superheroes.</p><p></p><p>The problem with D&D is that it wanted to sell itself as sword and sorcery/high fantasy but wanted to be played like really gritty fantasy, and even its own mechanics couldn't make up their mind which they were aiming it.</p><p></p><p></p><p></p><p>It says something that starting <em>RuneQuest</em> characters were often more survivable than first level D&D characters; you usually had to collect an impale or a crit or be fighting something particularly tough to die with one hit in RQ, and you often had some mitigation strategies, whereas first (and with the less fighty classess, even second or sometimes third) level character could be done in by one high roll on a D8.</p><p></p><p></p><p></p><p></p><p>I suppose, but when its simply attached to familiarity its more like a hundred agendas than any distinguishable one.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8633571, member: 7026617"] I don't think they have to. I just think you've to make sure at least your game structure doesn't actively punish you for aiming at the genre structure, and ideally supports it. As I've noted, its possible to structure a superhero game so that a gamist can play it and still look reasonably like a superhero, and you don't get much more high concept than superheroes. The problem with D&D is that it wanted to sell itself as sword and sorcery/high fantasy but wanted to be played like really gritty fantasy, and even its own mechanics couldn't make up their mind which they were aiming it. It says something that starting [I]RuneQuest[/I] characters were often more survivable than first level D&D characters; you usually had to collect an impale or a crit or be fighting something particularly tough to die with one hit in RQ, and you often had some mitigation strategies, whereas first (and with the less fighty classess, even second or sometimes third) level character could be done in by one high roll on a D8. I suppose, but when its simply attached to familiarity its more like a hundred agendas than any distinguishable one. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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