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General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8633639" data-attributes="member: 82106"><p>Obviously cannot speak to other people's 4e play; however I would say that combats are NOT divorced from SN considerations in the way we played. That is, the scenarios that came up in combat were entirely built out of SN-type considerations. Flowing in the other direction choices and mechanical interactions also tie closely into SN. 4e facilitates this greatly by things like keywords, the clear articulation of improvised actions (and the fully generalized rules structure around it that lets you invent basically any 'power' on the fly) and all the ways that character build options and such flag things. So, if a player is in a combat and says "Oh, yeah, my Paladin of Olorin definitely wants to stop that gate from opening, because..." then doing it 'just happens' and its quite easy for the GM to say "OK, here's a way to model that in mechanics that dovetails with the rest of combat, and we can articulate risk, etc."</p><p></p><p>So, I didn't experience a ton of disconnect between a purely 'tactical' gamist combat mode vs some other mode where the SN stuff happened. In fact, our play evolved to where there was either an SC, a combat, or some kind of connecting scene (DMG2 has a nice discussion of this). IMHO this is a great strength of 4e as a system that, for example, 5e somewhat lacks (it has parts, but it broke some fairly significant things).</p><p></p><p>Yeah, that would be cute. I think there have been a few implementations of this concept. You can actually do it in 4e as well, by simply using the quest architecture and linking it to the SC system. So, you could make a 'framing SC' that is pretty high level, like "cross the continent" and then all the stuff that would be checks in that become encounters/challenges. Completing the framing SC signals completion of the quest. 4e itself never really suggests this kind of thing directly, but it is a pretty straightforward 'hack'.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8633639, member: 82106"] Obviously cannot speak to other people's 4e play; however I would say that combats are NOT divorced from SN considerations in the way we played. That is, the scenarios that came up in combat were entirely built out of SN-type considerations. Flowing in the other direction choices and mechanical interactions also tie closely into SN. 4e facilitates this greatly by things like keywords, the clear articulation of improvised actions (and the fully generalized rules structure around it that lets you invent basically any 'power' on the fly) and all the ways that character build options and such flag things. So, if a player is in a combat and says "Oh, yeah, my Paladin of Olorin definitely wants to stop that gate from opening, because..." then doing it 'just happens' and its quite easy for the GM to say "OK, here's a way to model that in mechanics that dovetails with the rest of combat, and we can articulate risk, etc." So, I didn't experience a ton of disconnect between a purely 'tactical' gamist combat mode vs some other mode where the SN stuff happened. In fact, our play evolved to where there was either an SC, a combat, or some kind of connecting scene (DMG2 has a nice discussion of this). IMHO this is a great strength of 4e as a system that, for example, 5e somewhat lacks (it has parts, but it broke some fairly significant things). Yeah, that would be cute. I think there have been a few implementations of this concept. You can actually do it in 4e as well, by simply using the quest architecture and linking it to the SC system. So, you could make a 'framing SC' that is pretty high level, like "cross the continent" and then all the stuff that would be checks in that become encounters/challenges. Completing the framing SC signals completion of the quest. 4e itself never really suggests this kind of thing directly, but it is a pretty straightforward 'hack'. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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