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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8633721" data-attributes="member: 82106"><p>I think I'm not sure I understand "in a general sense rather than in a direct engagement sense." so I am not sure I am getting the point. TO ME when you say "genre emulation" I map that onto High Concept Simulation/Genre Simulation. The agenda is based on reproducing and exploring the elements of the genre, and it will simulate that genre by means of rules and other game elements, possibly a setting, color, etc. This might include things like support for particular traits that are relevant to characters in that genre (IE a game that emulates Chinese Fantasy/Historical Drama might have rules that govern a character's status in the 'Martial Arts World'). In a Process/Purist-for-system Simulation agenda you might have basically the same kind of system, but the use of it will be different. in HCS it will be important to things like whom the character engages with (high level MA masters won't bother with your rank 1 nobody, even if he's actually got a lot of 'Ki' and is a good fighter). In Process Sim purely stochastic mechanics might govern that, or it will dictate if a master of a rival sect even notices you when you meet. These might actually be pretty similar mechanics!</p><p></p><p>So, no, HCS might not say a lot about low level details of how the world works if they aren't relevant to the genre, but even a 'World Sim' can only address a few things.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8633721, member: 82106"] I think I'm not sure I understand "in a general sense rather than in a direct engagement sense." so I am not sure I am getting the point. TO ME when you say "genre emulation" I map that onto High Concept Simulation/Genre Simulation. The agenda is based on reproducing and exploring the elements of the genre, and it will simulate that genre by means of rules and other game elements, possibly a setting, color, etc. This might include things like support for particular traits that are relevant to characters in that genre (IE a game that emulates Chinese Fantasy/Historical Drama might have rules that govern a character's status in the 'Martial Arts World'). In a Process/Purist-for-system Simulation agenda you might have basically the same kind of system, but the use of it will be different. in HCS it will be important to things like whom the character engages with (high level MA masters won't bother with your rank 1 nobody, even if he's actually got a lot of 'Ki' and is a good fighter). In Process Sim purely stochastic mechanics might govern that, or it will dictate if a master of a rival sect even notices you when you meet. These might actually be pretty similar mechanics! So, no, HCS might not say a lot about low level details of how the world works if they aren't relevant to the genre, but even a 'World Sim' can only address a few things. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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