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General Tabletop Discussion
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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="clearstream" data-source="post: 8634150" data-attributes="member: 71699"><p>That would be a case of too hard then. In my experience and observation, most 5e early games do not hit that problem.</p><p></p><p></p><p>Fair point. I wonder how it will play out in 6e?</p><p></p><p></p><p>It sounds like we're running into the same blurring of lines that makes others feel the two should be rolled into one. I agree with their separation, I just don't agree that rules are required to be doing simulation. Trivially, we can imagine rules that don't simulate as reliably as an expert groups own intuitions. After all, the rules are written by games designers and there is no reason to suppose they know more.</p><p></p><p></p><p>Just to get your thought here clear then, the process takes priority over the result? Say we had a version of ICE with what we might think are absurd weapons and injuries. It's still a sim because it really is external to the participants. It's procedural. Whereas an FKR GM who happened to know a great deal about weapons and injuries couldn't possibly deliver a sim? Even assuming that the GM took care to faithfully represent the best available knowledge about weapons and injuries of the time and place their game was set in.</p><p></p><p>Well, I can accept that you can define sim purely as process without concern for result, and then see myself looking at those lines and drawing outside them.</p><p></p><p></p><p>I'm still going with tabletop wargames. Maybe early versions of Warhammer even. High skill attackers and those with enhanced weapons get rerolls of misses. In d20 the first reference I know of to reroll is in Book of Nine Swords. 3rd edition D&D. Lightning Recovery is an example.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8634150, member: 71699"] That would be a case of too hard then. In my experience and observation, most 5e early games do not hit that problem. Fair point. I wonder how it will play out in 6e? It sounds like we're running into the same blurring of lines that makes others feel the two should be rolled into one. I agree with their separation, I just don't agree that rules are required to be doing simulation. Trivially, we can imagine rules that don't simulate as reliably as an expert groups own intuitions. After all, the rules are written by games designers and there is no reason to suppose they know more. Just to get your thought here clear then, the process takes priority over the result? Say we had a version of ICE with what we might think are absurd weapons and injuries. It's still a sim because it really is external to the participants. It's procedural. Whereas an FKR GM who happened to know a great deal about weapons and injuries couldn't possibly deliver a sim? Even assuming that the GM took care to faithfully represent the best available knowledge about weapons and injuries of the time and place their game was set in. Well, I can accept that you can define sim purely as process without concern for result, and then see myself looking at those lines and drawing outside them. I'm still going with tabletop wargames. Maybe early versions of Warhammer even. High skill attackers and those with enhanced weapons get rerolls of misses. In d20 the first reference I know of to reroll is in Book of Nine Swords. 3rd edition D&D. Lightning Recovery is an example. [/QUOTE]
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Community
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Supposing D&D is gamist, what does that mean?
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