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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="clearstream" data-source="post: 8634167" data-attributes="member: 71699"><p>So here I was speaking of the knowledge game designers.</p><p></p><p></p><p>An issue we ran across in the simulationist thread was an intuition that the simulation needed to produce a plausible world. Folk wanted to rule out simply - the product of a consistent set of rules - as a purpose. There was a sense of world-first design: that the designers needed to have a world in mind that they intended their rules to be productive of.</p><p></p><p></p><p>But to check then, is that what you had in mind? The world could be any world at all - however absurd - just so long as it is one the designers had in mind, and that their game procedures were productive of?</p><p></p><p></p><p></p><p>From Bo9S 2006</p></blockquote><p></p>
[QUOTE="clearstream, post: 8634167, member: 71699"] So here I was speaking of the knowledge game designers. An issue we ran across in the simulationist thread was an intuition that the simulation needed to produce a plausible world. Folk wanted to rule out simply - the product of a consistent set of rules - as a purpose. There was a sense of world-first design: that the designers needed to have a world in mind that they intended their rules to be productive of. But to check then, is that what you had in mind? The world could be any world at all - however absurd - just so long as it is one the designers had in mind, and that their game procedures were productive of? From Bo9S 2006 [/QUOTE]
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Community
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*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
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