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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="clearstream" data-source="post: 8634353" data-attributes="member: 71699"><p>Something that has to be called out is 5e is a DM-centric RPG. Where Stonetop says "not only should you do that, you must" 5e leaves it up to the DM. Throughout the rules you'll see that principle stated and restated.</p><p></p><p>The choice to make 5e-centric DM-centric has specific and intentional consequences. "You must" is off the table. That's empowering to some groups, frustrating to others. 5e says - even though we drop you in at the deep end, our rules are good enough to catch you - and that is almost always true. The system is streamlined, expressive, resilient. A product of a quantity of playtesting that few other design teams can match.</p><p></p><p>5e is by design a game that most people can play. It is designed for high functionality and expressiveness. What I mean by the latter is that you can see throughout the design the patterns and interfaces that create design-space and designability. The 5e designers, knowing their past, are on the whole avoiding using this expressiveness to sell a million splatbooks. Instead responding to what they see players leaning into or away from.</p><p></p><p>It is right that Stonetop has a different approach. That does not make it a better game than 5e (although I am very excited by each Stonetop update I receive.) Gods! Do we all want to play just one game? I love that we are in a world that has 5e <em>and</em> TYOV <em>and</em> TB2 <em>and </em>BW <em>and</em> Stonetop <em>and </em>Artifact <em>and</em> L5R <em>and more</em>. I love seeing the palpable advances in game design that come from each landmark game. I see folk here praise 4e and think - they do know it comes from 3e (Bo9S), right? I see them criticise 3e and think, they do know that one of the contributing designers wrote Everway and another Heroquest, right?</p><p></p><p>Sheesh.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8634353, member: 71699"] Something that has to be called out is 5e is a DM-centric RPG. Where Stonetop says "not only should you do that, you must" 5e leaves it up to the DM. Throughout the rules you'll see that principle stated and restated. The choice to make 5e-centric DM-centric has specific and intentional consequences. "You must" is off the table. That's empowering to some groups, frustrating to others. 5e says - even though we drop you in at the deep end, our rules are good enough to catch you - and that is almost always true. The system is streamlined, expressive, resilient. A product of a quantity of playtesting that few other design teams can match. 5e is by design a game that most people can play. It is designed for high functionality and expressiveness. What I mean by the latter is that you can see throughout the design the patterns and interfaces that create design-space and designability. The 5e designers, knowing their past, are on the whole avoiding using this expressiveness to sell a million splatbooks. Instead responding to what they see players leaning into or away from. It is right that Stonetop has a different approach. That does not make it a better game than 5e (although I am very excited by each Stonetop update I receive.) Gods! Do we all want to play just one game? I love that we are in a world that has 5e [I]and[/I] TYOV [I]and[/I] TB2 [I]and [/I]BW [I]and[/I] Stonetop [I]and [/I]Artifact [I]and[/I] L5R [I]and more[/I]. I love seeing the palpable advances in game design that come from each landmark game. I see folk here praise 4e and think - they do know it comes from 3e (Bo9S), right? I see them criticise 3e and think, they do know that one of the contributing designers wrote Everway and another Heroquest, right? Sheesh. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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