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General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="Crimson Longinus" data-source="post: 8634476" data-attributes="member: 7025508"><p>That's probably exactly the sort of using a dramatic need as a plothook [USER=16586]@Campbell[/USER] complained about. Not that I have any issues with doing this, though it would be better if there actually was some unresolved issues relating to the character (besides literal relatives) that the situation would force the character to confront. (Unbeknownst to the sister the thugs are actually Joe's old mates, and he was part of starting the bad stuff they're into now. He kinda started to doubt what they were doing at some point, but didn't have the balls to confront the others, besides, the bad stuff was his idea in the first place. So he just left Mudberg and didn't look back. But in his absence his former mates have taken the bad stuff further, and do not anymore care who they hurt. So now he has to return to sort the stuff in one way or other, and probably tell the truth to his sister who really looks up to him. Or something like that. <img class="smilie smilie--emoji" loading="lazy" alt="🤷" title="Person shrugging :person_shrugging:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937.png" data-shortname=":person_shrugging:" />)</p><p></p><p>Not that all character driven play needs to revolve around some deep personal questions. Characters just doing shenanigans on their own initiative without super deep motivations is perfectly fine in my book too.</p><p></p><p></p><p>Yeah, that's one aspect I don't like. I actually like the world having independent existence, even though that of course always is at least partly illusory.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8634476, member: 7025508"] That's probably exactly the sort of using a dramatic need as a plothook [USER=16586]@Campbell[/USER] complained about. Not that I have any issues with doing this, though it would be better if there actually was some unresolved issues relating to the character (besides literal relatives) that the situation would force the character to confront. (Unbeknownst to the sister the thugs are actually Joe's old mates, and he was part of starting the bad stuff they're into now. He kinda started to doubt what they were doing at some point, but didn't have the balls to confront the others, besides, the bad stuff was his idea in the first place. So he just left Mudberg and didn't look back. But in his absence his former mates have taken the bad stuff further, and do not anymore care who they hurt. So now he has to return to sort the stuff in one way or other, and probably tell the truth to his sister who really looks up to him. Or something like that. 🤷) Not that all character driven play needs to revolve around some deep personal questions. Characters just doing shenanigans on their own initiative without super deep motivations is perfectly fine in my book too. Yeah, that's one aspect I don't like. I actually like the world having independent existence, even though that of course always is at least partly illusory. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
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