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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="Manbearcat" data-source="post: 8634656" data-attributes="member: 6696971"><p>Having GMed as much or more 4e than possibly any other person on the planet…</p><p></p><p>Having run the Setting Tourism-est FR and PS 3.x from 99 to 04 (game from level 3 to level 22)…</p><p></p><p>The idea that 4e and 3.x share anything more than the most utterly faint DNA (d20</p><p>chassis and some Bo9S martial conceptions)? Utterly preposterous. 4e and 3.x are nearly opposite ends of the D&D design and play spectrum. Totally different games.</p><p></p><p>And GMing 3.x from level 11 to level 22…for a skilled MtG Wizard player and Druid player along with a Fighter prestige class monstrosity and a nova Rogue…</p><p></p><p>I will never</p><p></p><p>Ever</p><p></p><p>Ever</p><p></p><p>Ever</p><p></p><p>Do that again. Nothing approaching it. The Wizard and Druid solved every problem I threw at them. Every problem. And the encounter budget and deranged combinations I threw at them to even remotely challenge the Wizard and Druid…it was the most exhausting (in terms of overhead and handling time) thing I’ve ever done GMing and nothing even comes close. From level 11 on, combats were either rocket tag and done or hours and hours. At level 17, it was 2-4 hour combats routinely if it wasn’t rocket tag. </p><p></p><p>I’m still waiting for my Gold Medal or Nobel Peace Prize or Man of the Millenia for running that game and sticking to it. </p><p></p><p>I’m certain that a not-insignificant portion of my love for Dogs in the Vineyard is it’s deliverance of me from GMing that 5 year 3.x Setting Tourism + Rock/Paper/Scissors the Wizard and Druid game.</p><p></p><p>My players loved it.</p><p></p><p>But I can’t do justice to the personal hellscape I endured for my friends in the running of that game (I HATE Setting Tourism…I HATE FR and PS…I HATE overwhelming cognitive burden due to overpowered spellcasters).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8634656, member: 6696971"] Having GMed as much or more 4e than possibly any other person on the planet… Having run the Setting Tourism-est FR and PS 3.x from 99 to 04 (game from level 3 to level 22)… The idea that 4e and 3.x share anything more than the most utterly faint DNA (d20 chassis and some Bo9S martial conceptions)? Utterly preposterous. 4e and 3.x are nearly opposite ends of the D&D design and play spectrum. Totally different games. And GMing 3.x from level 11 to level 22…for a skilled MtG Wizard player and Druid player along with a Fighter prestige class monstrosity and a nova Rogue… I will never Ever Ever Ever Do that again. Nothing approaching it. The Wizard and Druid solved every problem I threw at them. Every problem. And the encounter budget and deranged combinations I threw at them to even remotely challenge the Wizard and Druid…it was the most exhausting (in terms of overhead and handling time) thing I’ve ever done GMing and nothing even comes close. From level 11 on, combats were either rocket tag and done or hours and hours. At level 17, it was 2-4 hour combats routinely if it wasn’t rocket tag. I’m still waiting for my Gold Medal or Nobel Peace Prize or Man of the Millenia for running that game and sticking to it. I’m certain that a not-insignificant portion of my love for Dogs in the Vineyard is it’s deliverance of me from GMing that 5 year 3.x Setting Tourism + Rock/Paper/Scissors the Wizard and Druid game. My players loved it. But I can’t do justice to the personal hellscape I endured for my friends in the running of that game (I HATE Setting Tourism…I HATE FR and PS…I HATE overwhelming cognitive burden due to overpowered spellcasters). [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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