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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="pemerton" data-source="post: 8634663" data-attributes="member: 42582"><p>I've posted thousands of words of explanation, play examples, etc. I've offered general descriptions - players change setting, players introduce dramatic needs, players' responses and judgements are not dictated by system or social cues. I've worked through, in detail, an example of BW play.</p><p></p><p>And what you tell me is that you can't tell the difference between that and your own play - despite having given <em>one example</em> of "story now" play of your own which (a) seems to have been unintended rather than deliberate and (b) wasn't liked by most of your players.</p><p></p><p>Frankly, it's frustrating. </p><p></p><p>Imagine an approach to RPGing in which what happened with your Deathlord thing is what is happening all the time. That would be "story now".</p><p></p><p>Are you able to point me to examples of 5e D&D play that regularly exhibit that sort of thing?</p></blockquote><p></p>
[QUOTE="pemerton, post: 8634663, member: 42582"] I've posted thousands of words of explanation, play examples, etc. I've offered general descriptions - players change setting, players introduce dramatic needs, players' responses and judgements are not dictated by system or social cues. I've worked through, in detail, an example of BW play. And what you tell me is that you can't tell the difference between that and your own play - despite having given [i]one example[/i] of "story now" play of your own which (a) seems to have been unintended rather than deliberate and (b) wasn't liked by most of your players. Frankly, it's frustrating. Imagine an approach to RPGing in which what happened with your Deathlord thing is what is happening all the time. That would be "story now". Are you able to point me to examples of 5e D&D play that regularly exhibit that sort of thing? [/QUOTE]
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Community
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*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
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