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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="Crimson Longinus" data-source="post: 8634885" data-attributes="member: 7025508"><p>This is not about volume. You can have a library's worth of Story Now play examples and if you cannot highlight the elements that make them story now, which are unique to them, then it is no help. And what I find frustrating is your refusal to clearly address relatively simple questions like one I made regarding the premise.</p><p></p><p></p><p>Right! So what we are fighting about? The frequency of such occasions in 5e play? Because now it seems we actually have at least a some sort of understanding of what sort of thing we are talking about. Of course a game who is designed to produce certain sort of situation is going to do it way more often than one where such is just incidental or supplementary. I have always acknowledged that, it is not in question. But the thing it self is the same. And that moment was not in any way unique in its structure, it was just something that has stuck in my head due the crazy scope of the consequences.</p><p></p><p></p><p>A player making a decision based on the emotional state of their character which possibly was itself due the situation that emerged in the play and that decision had significant impact to the course of the story? Or do players making decision that affect the course of the story for some other reason qualify as well? Also what is the scope of the effect we are looking here? Probably something less than end of the entire world should suffice?</p><p></p><p>I don't keep logs of my games, and I am not going to comb trough logs of other people's games to find some debate fodder. You have obviously some strawman image of 5e play in your head which you're not willing to let go.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8634885, member: 7025508"] This is not about volume. You can have a library's worth of Story Now play examples and if you cannot highlight the elements that make them story now, which are unique to them, then it is no help. And what I find frustrating is your refusal to clearly address relatively simple questions like one I made regarding the premise. Right! So what we are fighting about? The frequency of such occasions in 5e play? Because now it seems we actually have at least a some sort of understanding of what sort of thing we are talking about. Of course a game who is designed to produce certain sort of situation is going to do it way more often than one where such is just incidental or supplementary. I have always acknowledged that, it is not in question. But the thing it self is the same. And that moment was not in any way unique in its structure, it was just something that has stuck in my head due the crazy scope of the consequences. A player making a decision based on the emotional state of their character which possibly was itself due the situation that emerged in the play and that decision had significant impact to the course of the story? Or do players making decision that affect the course of the story for some other reason qualify as well? Also what is the scope of the effect we are looking here? Probably something less than end of the entire world should suffice? I don't keep logs of my games, and I am not going to comb trough logs of other people's games to find some debate fodder. You have obviously some strawman image of 5e play in your head which you're not willing to let go. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
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