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General Tabletop Discussion
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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="pemerton" data-source="post: 8634917" data-attributes="member: 42582"><p>Upthread, you asked what Edwards's model predicts. Perhaps in a somewhat similar vein, I am wondering what you take the analytic content to be of the claim that</p><p>My reason for pointing out that there are many other RPGs of which this could be said is not to criticise 5e. It's to express doubt that what you say tells us very much about 5e.</p><p></p><p>Just to pick on one example: what are the <em>patterns and interfaces that create design-space and designability</em>? Is there an example of a RPG that doesn't exhibit such patterns and interfaces?</p></blockquote><p></p>
[QUOTE="pemerton, post: 8634917, member: 42582"] Upthread, you asked what Edwards's model predicts. Perhaps in a somewhat similar vein, I am wondering what you take the analytic content to be of the claim that My reason for pointing out that there are many other RPGs of which this could be said is not to criticise 5e. It's to express doubt that what you say tells us very much about 5e. Just to pick on one example: what are the [i]patterns and interfaces that create design-space and designability[/i]? Is there an example of a RPG that doesn't exhibit such patterns and interfaces? [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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