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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="Aldarc" data-source="post: 8635624" data-attributes="member: 5142"><p>IMHO, when most people talk about "world-building," much like the particular poster that [USER=6696971]@Manbearcat[/USER] quotes, they are advocating in favor of high myth, story before worldbuilding that is <em>heavily</em> pre-fabricated by the published setting or the GM. The GM/writer has authored everything about the setting. The perspective tends to come across more as high myth or nothing.</p><p></p><p>The world-building in Stonetop, in contrast, is fairly light. It was very much designed with drawing maps, sketching out the area, but leaving blanks. Deities exist in Stonetop, but are these the only deities of the setting? Strandberg doesn't say; he says that these are the deities enshrined at Stonetop. Some of the playbooks lean into these deities, but this represents piety embodied in the character playbooks rather than the sort of pre-authored world-building featuring theological treatises, back stories of holy days, mythologies, and the like. Helior and their place in the world is left for the player of the Lightbringer to define. The Lighbringer player does not ask the GM about Helior in Stonetop; <em>the GM asks the Lightbringer player</em> about Helior in Stonetop.</p><p></p><p>The quoted poster would likely have a pre-authored answer for the question "Where did the forest folk go?" Strandberg, however, refuses to answer and, instead, insists that this can only be answered in play. Strandberg, for example, writes in Stonetop:</p><p></p><p></p><p>I'm fairly certain that this approach to "world-building" would give the poster whom [USER=6696971]@Manbearcat[/USER] quoted an aneurysm.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8635624, member: 5142"] IMHO, when most people talk about "world-building," much like the particular poster that [USER=6696971]@Manbearcat[/USER] quotes, they are advocating in favor of high myth, story before worldbuilding that is [I]heavily[/I] pre-fabricated by the published setting or the GM. The GM/writer has authored everything about the setting. The perspective tends to come across more as high myth or nothing. The world-building in Stonetop, in contrast, is fairly light. It was very much designed with drawing maps, sketching out the area, but leaving blanks. Deities exist in Stonetop, but are these the only deities of the setting? Strandberg doesn't say; he says that these are the deities enshrined at Stonetop. Some of the playbooks lean into these deities, but this represents piety embodied in the character playbooks rather than the sort of pre-authored world-building featuring theological treatises, back stories of holy days, mythologies, and the like. Helior and their place in the world is left for the player of the Lightbringer to define. The Lighbringer player does not ask the GM about Helior in Stonetop; [I]the GM asks the Lightbringer player[/I] about Helior in Stonetop. The quoted poster would likely have a pre-authored answer for the question "Where did the forest folk go?" Strandberg, however, refuses to answer and, instead, insists that this can only be answered in play. Strandberg, for example, writes in Stonetop: I'm fairly certain that this approach to "world-building" would give the poster whom [USER=6696971]@Manbearcat[/USER] quoted an aneurysm. [/QUOTE]
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Community
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Supposing D&D is gamist, what does that mean?
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