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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8636107" data-attributes="member: 82106"><p>Super agree! Worse, it smells like something that could very easily combine with some other game element to produce a really large unintended power boost. I guess it hasn't, but that may also be because WotC has restrained themselves in terms of what other stuff they added to the game so that wouldn't happen. The implementation of Twin Strike in 4e (Ranger At-Will power) illustrates this kind of pitfall really well. It is a stupidly powerful power. Rangers are built around NOT letting it get out of hand (or at least making you pay through the teeth to do so, and then giving you other pretty good alternatives instead). Every rule in the game that deals with power swaps has to be written in such a way that it is impossible, under any sort of build, to combine Twin Strike with some other class in an unlimited fashion, because the results would be stupidly overpowered. Lots of possible MCing options and such thus go out the window of design space. EVEN SO any weapon-using Half-Elf who isn't an idiot will take TS as their bonus Encounter Use At-Will! lol (there are a couple other choices that have some nice synergies with various classes, but TS is never a mistake).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8636107, member: 82106"] Super agree! Worse, it smells like something that could very easily combine with some other game element to produce a really large unintended power boost. I guess it hasn't, but that may also be because WotC has restrained themselves in terms of what other stuff they added to the game so that wouldn't happen. The implementation of Twin Strike in 4e (Ranger At-Will power) illustrates this kind of pitfall really well. It is a stupidly powerful power. Rangers are built around NOT letting it get out of hand (or at least making you pay through the teeth to do so, and then giving you other pretty good alternatives instead). Every rule in the game that deals with power swaps has to be written in such a way that it is impossible, under any sort of build, to combine Twin Strike with some other class in an unlimited fashion, because the results would be stupidly overpowered. Lots of possible MCing options and such thus go out the window of design space. EVEN SO any weapon-using Half-Elf who isn't an idiot will take TS as their bonus Encounter Use At-Will! lol (there are a couple other choices that have some nice synergies with various classes, but TS is never a mistake). [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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