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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8636289" data-attributes="member: 82106"><p>Now, this I understand. So, I've always been this kind of player of games, especially RPGs, where I take the game at face value and play it hook-line-and-sinker for what it is (as far as I can determine that). Maybe with real long familiarity and whatnot I'll take over and make it do something else, but I always feel like the intent and expectations are a part of the game, essentially. If I play 1e D&D then by gosh my characters are played mostly in ruthless pawn stance and my player-earned skills of knowing 400 ways to thwart an evil GM with a 10' pole is on full display. If I play Dungeon World, then I'm playing to address my bonds/alignment/whatever and focus play on dramatic needs, come hell or high water.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8636289, member: 82106"] Now, this I understand. So, I've always been this kind of player of games, especially RPGs, where I take the game at face value and play it hook-line-and-sinker for what it is (as far as I can determine that). Maybe with real long familiarity and whatnot I'll take over and make it do something else, but I always feel like the intent and expectations are a part of the game, essentially. If I play 1e D&D then by gosh my characters are played mostly in ruthless pawn stance and my player-earned skills of knowing 400 ways to thwart an evil GM with a 10' pole is on full display. If I play Dungeon World, then I'm playing to address my bonds/alignment/whatever and focus play on dramatic needs, come hell or high water. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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