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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="Krachek" data-source="post: 8636528" data-attributes="member: 6811643"><p>At last, the thread get long enough to go on the Ron Edwards article </p><p></p><ul> <li data-xf-list-type="ul"><strong>Gamism</strong> is expressed by competition among participants (the real people); it includes victory and loss conditions for characters, both short-term and long-term, that reflect on the people's actual play strategies. The listed elements provide an arena for the competition.</li> <li data-xf-list-type="ul"><strong>Simulationism</strong> is expressed by enhancing one or more of the listed elements in Set 1 above; in other words, Simulationism heightens and focuses Exploration as the priority of play. The players may be greatly concerned with the internal logic and experiential consistency of that Exploration.</li> <li data-xf-list-type="ul"><strong>Narrativism</strong> is expressed by the creation, via role-playing, of a story with a recognizable theme. The characters are formal protagonists in the classic Lit 101 sense, and the players are often considered co-authors. The listed elements provide the material for narrative conflict (again, in the specialized sense of literary analysis).</li> </ul><p>Is DnD allowing gamism in the sense he gives?</p><p></p><p>The rules are sharp enough to allow some competition and strategy. But overall the game is build around a cooperative play. The game don’t have specific mechanics to mesure the success of individuals play.</p><p>The fight against the monsters and the rest of the world may be challenging for a team play, but ultimately players can’t never be sure is their success is influenced by DM fiat. The only way would be that the DM exposed his notes and prepared encounters after the game to the players. And even so the DM control the opponents and is the referee at the same time. So there will always be a doubt about the absolute fairness of any challenge.</p><p></p><p>So overall DnD provide a very mild gamist environment.</p></blockquote><p></p>
[QUOTE="Krachek, post: 8636528, member: 6811643"] At last, the thread get long enough to go on the Ron Edwards article [LIST] [*][B]Gamism[/B] is expressed by competition among participants (the real people); it includes victory and loss conditions for characters, both short-term and long-term, that reflect on the people's actual play strategies. The listed elements provide an arena for the competition. [*][B]Simulationism[/B] is expressed by enhancing one or more of the listed elements in Set 1 above; in other words, Simulationism heightens and focuses Exploration as the priority of play. The players may be greatly concerned with the internal logic and experiential consistency of that Exploration. [*][B]Narrativism[/B] is expressed by the creation, via role-playing, of a story with a recognizable theme. The characters are formal protagonists in the classic Lit 101 sense, and the players are often considered co-authors. The listed elements provide the material for narrative conflict (again, in the specialized sense of literary analysis). [/LIST] Is DnD allowing gamism in the sense he gives? The rules are sharp enough to allow some competition and strategy. But overall the game is build around a cooperative play. The game don’t have specific mechanics to mesure the success of individuals play. The fight against the monsters and the rest of the world may be challenging for a team play, but ultimately players can’t never be sure is their success is influenced by DM fiat. The only way would be that the DM exposed his notes and prepared encounters after the game to the players. And even so the DM control the opponents and is the referee at the same time. So there will always be a doubt about the absolute fairness of any challenge. So overall DnD provide a very mild gamist environment. [/QUOTE]
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