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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="pemerton" data-source="post: 8636784" data-attributes="member: 42582"><p>Correct in that context. In my reply upthread to [USER=6696971]@Manbearcat[/USER] about <em>metaplot</em> (post #1510) I reintroduce the way in which sharing is significant from the perspective of "story now" RPGing.</p><p></p><p>I assert that "vivid and inhabitable", as a property of a RPG setting, is independent of whether the setting is pre-authored (shared or otherwise) or authored in the course of play (shared or otherwise).</p><p></p><p>I took you to be implying that a setting can be "vivid and inhabitable" only if (or at least normally only if) it is pre-authored.</p><p></p><p>Yes, at least in the 2003 essay and the "setting dissection" essay. (I can't speak to his current usage.)</p><p></p><p>Assuming he's not inconsistent - and I don't think he is - it follows from his comment about improvisation that it is possible to have "story now" and hence "no <em>the plot</em>", and the "openness" of resolution that I posted about upthread, while also having an established setting. </p><p></p><p>I know it is very common to associate "story now" play with "no myth" play - on these boards that is [USER=82106]@AbdulAlhazred[/USER]'s default, I think, and probably also [USER=16814]@Ovinomancer[/USER]'s, but while that is probably the most typical approach (exemplified eg by AW and DW) it is not the only one. But it doesn't follow from the possibility of setting-heavy "story now" play that <em>any old setting will do</em>, or that "story now" imposes no demands on how setting is presented and used in play. Edwards talks about this both in the 2003 "nar essay" I've been quoting from in this thread, and in the setting dissection essay. My post upthread about metaplot draws on what he says to explain how setting heavy "story now" works, and what demands it imposes. The most important one is <em>sharing</em>.</p><p></p><p>Well, I don't know Stonetop except by reputation, and so have no view on whether or not its 229 pages present an obstacle to "story now" RPGing. The mere fact of there being setting doesn't; but as I posted upthread and reiterated just above, there are particular demands on how setting is presented and used that are imposed by "story now" RPGing. And I don't know if Stonetop satisfies them.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8636784, member: 42582"] Correct in that context. In my reply upthread to [USER=6696971]@Manbearcat[/USER] about [i]metaplot[/i] (post #1510) I reintroduce the way in which sharing is significant from the perspective of "story now" RPGing. I assert that "vivid and inhabitable", as a property of a RPG setting, is independent of whether the setting is pre-authored (shared or otherwise) or authored in the course of play (shared or otherwise). I took you to be implying that a setting can be "vivid and inhabitable" only if (or at least normally only if) it is pre-authored. Yes, at least in the 2003 essay and the "setting dissection" essay. (I can't speak to his current usage.) Assuming he's not inconsistent - and I don't think he is - it follows from his comment about improvisation that it is possible to have "story now" and hence "no [i]the plot[/i]", and the "openness" of resolution that I posted about upthread, while also having an established setting. I know it is very common to associate "story now" play with "no myth" play - on these boards that is [USER=82106]@AbdulAlhazred[/USER]'s default, I think, and probably also [USER=16814]@Ovinomancer[/USER]'s, but while that is probably the most typical approach (exemplified eg by AW and DW) it is not the only one. But it doesn't follow from the possibility of setting-heavy "story now" play that [i]any old setting will do[/i], or that "story now" imposes no demands on how setting is presented and used in play. Edwards talks about this both in the 2003 "nar essay" I've been quoting from in this thread, and in the setting dissection essay. My post upthread about metaplot draws on what he says to explain how setting heavy "story now" works, and what demands it imposes. The most important one is [i]sharing[/i]. Well, I don't know Stonetop except by reputation, and so have no view on whether or not its 229 pages present an obstacle to "story now" RPGing. The mere fact of there being setting doesn't; but as I posted upthread and reiterated just above, there are particular demands on how setting is presented and used that are imposed by "story now" RPGing. And I don't know if Stonetop satisfies them. [/QUOTE]
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