Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 8636809" data-attributes="member: 71699"><p>Am I right in supposing you allude to DM-curated RPGs like 5e here? I feel that could overlook a couple of things at play</p><ol> <li data-xf-list-type="ol">The deontic consequences of what have been called exogenous rules (aka tacit principles)</li> <li data-xf-list-type="ol">The constitutive worth of all those "PC build and action resolution widgets and interactions"</li> <li data-xf-list-type="ol">The regulatory worth of rules guiding to proceed in a certain way</li> </ol><p>Those are all interesting in themselves, but there is a further concern that is more fundamental</p><ul> <li data-xf-list-type="ul">The matter of agreement to any rule</li> </ul><p>It's irrelevant what rules we have, unless we agree to follow them. Agreement is never located in a rule, it must pre-exist a rule for that rule to take effect. An example I've used before are these rules, governing our interlocution</p><ol> <li data-xf-list-type="ol">Agree with whatever [USER=71699]@clearstream[/USER] says</li> <li data-xf-list-type="ol">Agree with rule 1</li> </ol><p>Even though rule 1 and 2 specifically say that they are about agreement - agree with [USER=71699]@clearstream[/USER] - agreement to them is not located in them. You'll decide on other grounds to go along with them (or more probably, not.)</p><p></p><p>In a game like AW a GM can still choose to not agree to any rule, running the game how they like. If the players enjoy it, perhaps they'll go along. The group are still relying on a mixture of the deontic consequences of <em>tacit</em> principles, and the worth they see in what is constituted by and guided toward by the AW rules.</p><p></p><p>In a game like 5e a DM is expressly empowered to apply, reinterpret, modify, or disapply any rule. If the players don't enjoy it, perhaps they'll move on. The group are still relying on a mixture of the deontic consequences of tacit principles, and the worth they see in what is constituted by and guided toward by the 5e rules.</p><p></p><p>System matters <em>because</em> folk have in mind their tacit principles, and are capable of discerning differential worth in what is constituted and guided toward. In grasping and upholding a system, they do so in order to - and typically in that way that does - secure the play they aim to enjoy. In my experience, and in play I read about or view, cases of 5e Calvinball have been equal in number to cases of AW Calvinball, which is to say none of either.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8636809, member: 71699"] Am I right in supposing you allude to DM-curated RPGs like 5e here? I feel that could overlook a couple of things at play [LIST=1] [*]The deontic consequences of what have been called exogenous rules (aka tacit principles) [*]The constitutive worth of all those "PC build and action resolution widgets and interactions" [*]The regulatory worth of rules guiding to proceed in a certain way [/LIST] Those are all interesting in themselves, but there is a further concern that is more fundamental [LIST] [*]The matter of agreement to any rule [/LIST] It's irrelevant what rules we have, unless we agree to follow them. Agreement is never located in a rule, it must pre-exist a rule for that rule to take effect. An example I've used before are these rules, governing our interlocution [LIST=1] [*]Agree with whatever [USER=71699]@clearstream[/USER] says [*]Agree with rule 1 [/LIST] Even though rule 1 and 2 specifically say that they are about agreement - agree with [USER=71699]@clearstream[/USER] - agreement to them is not located in them. You'll decide on other grounds to go along with them (or more probably, not.) In a game like AW a GM can still choose to not agree to any rule, running the game how they like. If the players enjoy it, perhaps they'll go along. The group are still relying on a mixture of the deontic consequences of [I]tacit[/I] principles, and the worth they see in what is constituted by and guided toward by the AW rules. In a game like 5e a DM is expressly empowered to apply, reinterpret, modify, or disapply any rule. If the players don't enjoy it, perhaps they'll move on. The group are still relying on a mixture of the deontic consequences of tacit principles, and the worth they see in what is constituted by and guided toward by the 5e rules. System matters [I]because[/I] folk have in mind their tacit principles, and are capable of discerning differential worth in what is constituted and guided toward. In grasping and upholding a system, they do so in order to - and typically in that way that does - secure the play they aim to enjoy. In my experience, and in play I read about or view, cases of 5e Calvinball have been equal in number to cases of AW Calvinball, which is to say none of either. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
Top