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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8636980" data-attributes="member: 6790260"><p>That again seems to be such a weird way of presenting it. If it <em>is</em> a rule, it is to be followed where it indicates; if we are not following it, <em>it isn't a rule</em>. You are, essentially, saying that absolutely all rules ever, literally 100% of rules, are <em>actually</em> mere suggestions, which either are followed or aren't. That devalues the word "rule" so that it no longer means anything particular, it's a perfect synonym for "suggestion." What makes a rule a rule is <em>that</em> it binds us to a purpose. A rule that does not bind isn't a rule--and "DM says" is a binding only on the <em>players</em>, it does literally nothing whatsoever to bind <em>the DM</em>. Indeed, its specific purpose is to negate any <em>possible</em> binding on the DM.</p><p></p><p></p><p>But the fact that rules are malleable in this way has no bearing on whether rules <em>qua</em> rules are binding. It has to do with their <em>telos</em>. You speak of "as I become more expert, some rule might seem less worthwhile to me." That, very specifically, is the process of learning the purpose of the rules, and learning whether you agree that (a) that purpose is worth pursuing, and (b) the rule actually does pursue it. By seeking to <em>change</em> the rule, you are not declaring that rules should not bind, here. You are declaring what they bind to must be worth the binding, and must actually come about from the binding.</p><p></p><p></p><p>Again, this is unrelated to the normativity, the binding, that the rules do. It is a debate or evaluation of the rule's purpose, and whether that purpose is being fulfilled. If the rules do not bind, then there is no need to interpret them at all--because a suggestion that doesn't make sense can be safely ignored. It is only when the rules <em>do</em> bind, and thus we must do <em>something</em> in response to them, that it becomes important for us to understand what they bind for and why.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8636980, member: 6790260"] That again seems to be such a weird way of presenting it. If it [I]is[/I] a rule, it is to be followed where it indicates; if we are not following it, [I]it isn't a rule[/I]. You are, essentially, saying that absolutely all rules ever, literally 100% of rules, are [I]actually[/I] mere suggestions, which either are followed or aren't. That devalues the word "rule" so that it no longer means anything particular, it's a perfect synonym for "suggestion." What makes a rule a rule is [I]that[/I] it binds us to a purpose. A rule that does not bind isn't a rule--and "DM says" is a binding only on the [I]players[/I], it does literally nothing whatsoever to bind [I]the DM[/I]. Indeed, its specific purpose is to negate any [I]possible[/I] binding on the DM. But the fact that rules are malleable in this way has no bearing on whether rules [I]qua[/I] rules are binding. It has to do with their [I]telos[/I]. You speak of "as I become more expert, some rule might seem less worthwhile to me." That, very specifically, is the process of learning the purpose of the rules, and learning whether you agree that (a) that purpose is worth pursuing, and (b) the rule actually does pursue it. By seeking to [I]change[/I] the rule, you are not declaring that rules should not bind, here. You are declaring what they bind to must be worth the binding, and must actually come about from the binding. Again, this is unrelated to the normativity, the binding, that the rules do. It is a debate or evaluation of the rule's purpose, and whether that purpose is being fulfilled. If the rules do not bind, then there is no need to interpret them at all--because a suggestion that doesn't make sense can be safely ignored. It is only when the rules [I]do[/I] bind, and thus we must do [I]something[/I] in response to them, that it becomes important for us to understand what they bind for and why. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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