Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 8637258" data-attributes="member: 6790260"><p>As someone who had to deal with a friend who had been rampantly cheating in purely casual games for many years, only to finally admit to doing so: yeah, I absolutely hold with the "it shatters the circle of play" position. (This was probably the final nail in the coffin of our friendship, which had been waning for several years.) That it goes unnoticed does not mean the circle is not so shattered; it just means the participants are not aware yet. I mean, for goodness' sake, that's literally identical to saying, "It's only illegal if you don't get caught." I sincerely hope we agree that that statement is both ethically and rationally bankrupt! As for griefing, I don't generally see the former (the only thing that that might apply to is something like social conventions, which again I see as rather distinct from <em>rules</em> proper). The latter absolutely, but exploiting a rule for benefit (or, I suppose, for another's detriment) is orthogonal to whether or not the rules are supposed to be binding.</p><p></p><p></p><p>With cheating, it looks like the player is <em>not</em> accepting the goal of the game, <em>not</em> in fact ACTUALLY "stepping into the magic circle," but rather giving the <em>appearance</em> that they have done so. This allows them to manipulate the contents of the circle, while being unbound by that circle--they have, in effect, broken the border, the circle is no longer closed. As you say, "not a sincere participant."</p><p></p><p></p><p>I mean, I don't actually see the second rule as being anything at all, because "agree with clearstream" <em>already has agreement in it</em>. Either the norm is binding, in which case you have agreed that it is a rule, or the norm is not binding, in which case it is (at most) a suggestion.</p><p></p><p>If we actually had to have structures like what you're talking about here (and what you've said before), literally all rules ever would be an infinite chain: "Rule 3. Agree to rule 2. Rule 4. Agree to rule 3. Rule 5...." etc. That is pretty clearly absurd.</p><p></p><p></p><p>Then my argument there is close kin to my "I don't really buy that people are that consistent" one: people in general struggle with abstract reasoning. Remember how people <em>read</em> the 3e Monk and thought "holy CRAP, this class is LOADED with features, it's so broken!!!" And then a few years later, after we'd built up that expertise, the <em>actual</em> understanding came out: "holy crap, this class is loaded with useless and contradictory features...it's so broken..."</p><p></p><p>Or, to use the example of a DM horror story I once heard: there was a group that had a DM skeptical about 4e, but willing to run it. However, he refused to run it vanilla to start with. He immediately tinkered with a whole bunch of the rules. He eliminated Healing Surges, for example, and let all healing powers that depended on them be used indefinitely, because surges were <em>obviously dumb</em>. (This was but one major change, I just don't remember the rest.) The end result? Incredibly grindy, pointless combats because no HP costs ever mattered and characters were always full health without any real attrition or cost. This DM thus wrote off 4e entirely as a busted, pointless system solely centered on getting incredibly powerful immediately and never ever facing loss or hardship.</p><p></p><p>At some point, <em>somebody</em> had to willingly accept the binding of the rules to find out whether they were worth playing. Outsourcing that effort to someone else doesn't mean it doesn't happen. It just means you took advantage of their efforts, assuming you trust their judgment. <em>Someone</em> had to get the expertise first.</p><p></p><p></p><p>You still bound yourself to a rule. It just turned out the rule you bound yourself to was not the rule you were "supposed" to. Either way, <em>you bound yourself to rules</em>. It doesn't matter to me whether they're the "official" rules or not.</p><p></p><p></p><p>Doesn't being "exogenous" make them <em>not rules</em>? Ethos, principle, best practice...these are all suggestions. They may be very carefully-crafted suggestions. It may be that the design was built specifically around assuming them. None of that makes them <em>rules</em>.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8637258, member: 6790260"] As someone who had to deal with a friend who had been rampantly cheating in purely casual games for many years, only to finally admit to doing so: yeah, I absolutely hold with the "it shatters the circle of play" position. (This was probably the final nail in the coffin of our friendship, which had been waning for several years.) That it goes unnoticed does not mean the circle is not so shattered; it just means the participants are not aware yet. I mean, for goodness' sake, that's literally identical to saying, "It's only illegal if you don't get caught." I sincerely hope we agree that that statement is both ethically and rationally bankrupt! As for griefing, I don't generally see the former (the only thing that that might apply to is something like social conventions, which again I see as rather distinct from [I]rules[/I] proper). The latter absolutely, but exploiting a rule for benefit (or, I suppose, for another's detriment) is orthogonal to whether or not the rules are supposed to be binding. With cheating, it looks like the player is [I]not[/I] accepting the goal of the game, [I]not[/I] in fact ACTUALLY "stepping into the magic circle," but rather giving the [I]appearance[/I] that they have done so. This allows them to manipulate the contents of the circle, while being unbound by that circle--they have, in effect, broken the border, the circle is no longer closed. As you say, "not a sincere participant." I mean, I don't actually see the second rule as being anything at all, because "agree with clearstream" [I]already has agreement in it[/I]. Either the norm is binding, in which case you have agreed that it is a rule, or the norm is not binding, in which case it is (at most) a suggestion. If we actually had to have structures like what you're talking about here (and what you've said before), literally all rules ever would be an infinite chain: "Rule 3. Agree to rule 2. Rule 4. Agree to rule 3. Rule 5...." etc. That is pretty clearly absurd. Then my argument there is close kin to my "I don't really buy that people are that consistent" one: people in general struggle with abstract reasoning. Remember how people [I]read[/I] the 3e Monk and thought "holy CRAP, this class is LOADED with features, it's so broken!!!" And then a few years later, after we'd built up that expertise, the [I]actual[/I] understanding came out: "holy crap, this class is loaded with useless and contradictory features...it's so broken..." Or, to use the example of a DM horror story I once heard: there was a group that had a DM skeptical about 4e, but willing to run it. However, he refused to run it vanilla to start with. He immediately tinkered with a whole bunch of the rules. He eliminated Healing Surges, for example, and let all healing powers that depended on them be used indefinitely, because surges were [I]obviously dumb[/I]. (This was but one major change, I just don't remember the rest.) The end result? Incredibly grindy, pointless combats because no HP costs ever mattered and characters were always full health without any real attrition or cost. This DM thus wrote off 4e entirely as a busted, pointless system solely centered on getting incredibly powerful immediately and never ever facing loss or hardship. At some point, [I]somebody[/I] had to willingly accept the binding of the rules to find out whether they were worth playing. Outsourcing that effort to someone else doesn't mean it doesn't happen. It just means you took advantage of their efforts, assuming you trust their judgment. [I]Someone[/I] had to get the expertise first. You still bound yourself to a rule. It just turned out the rule you bound yourself to was not the rule you were "supposed" to. Either way, [I]you bound yourself to rules[/I]. It doesn't matter to me whether they're the "official" rules or not. Doesn't being "exogenous" make them [I]not rules[/I]? Ethos, principle, best practice...these are all suggestions. They may be very carefully-crafted suggestions. It may be that the design was built specifically around assuming them. None of that makes them [I]rules[/I]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
Top