Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 8638406" data-attributes="member: 82106"><p>This is why I find game design interesting. So, imagine this 'paladin', with an attached concept of honor which includes some version of "always confront your enemy directly and give him a chance to answer" coupled with flanking (attacking from outside an opponent's view basically). So, nothing really rewards you, in my game at least, for sticking to your ethical principles. OTOH suppose the paladin does circle around behind his opponent. This is a game where the following course of character development, in terms of what sorts of powers and whatnot that get attached to your character, are dictated by narrative logic and the action. Surely backstabbing someone is not going to get the paladin a shiny holy sword! Maybe he's taken the first step down the road towards becoming a 'blackguard' or something. His reward is likely to be appropriate to his behavior in some way at least. That is a central conceit of the game, heroes form their destinies by their actions. If you want to be a holy warrior, well, behave like one! This is a bit different from a game like DW where players select things like bonds and then either uphold them or not, as they are questions about the character more than descriptions. If a DW paladin swears to protect the halfling and then leaves him in the lurch, well, the bond is discharged (assuming neither player wants to keep it) and XP is given! The paladin might also change alignment.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8638406, member: 82106"] This is why I find game design interesting. So, imagine this 'paladin', with an attached concept of honor which includes some version of "always confront your enemy directly and give him a chance to answer" coupled with flanking (attacking from outside an opponent's view basically). So, nothing really rewards you, in my game at least, for sticking to your ethical principles. OTOH suppose the paladin does circle around behind his opponent. This is a game where the following course of character development, in terms of what sorts of powers and whatnot that get attached to your character, are dictated by narrative logic and the action. Surely backstabbing someone is not going to get the paladin a shiny holy sword! Maybe he's taken the first step down the road towards becoming a 'blackguard' or something. His reward is likely to be appropriate to his behavior in some way at least. That is a central conceit of the game, heroes form their destinies by their actions. If you want to be a holy warrior, well, behave like one! This is a bit different from a game like DW where players select things like bonds and then either uphold them or not, as they are questions about the character more than descriptions. If a DW paladin swears to protect the halfling and then leaves him in the lurch, well, the bond is discharged (assuming neither player wants to keep it) and XP is given! The paladin might also change alignment. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
Top