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General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="Manbearcat" data-source="post: 8639491" data-attributes="member: 6696971"><p>Which is fine, but we need to move beyond this to<em> actual implication on the design of system and experience of play.</em></p><p></p><p>Rule 0 was conceived of and implemented (design) to achieve Simulationist Priorities (during play). From White Wolf and Dragonlance onward, this has been overwhelmingly about (a) High Concept Simulationist priorities and (b) <em>at any time (when it happens)</em> is as relevant as <em>change outcomes (what happens and why)</em> in the formulation because of its capacity to wrest the trajectory of play from player to GM. And its not just the implications of that<em> in the moment</em>, its the <em>chilling effect that this paradigm inculcates all subsequent moments of play with</em> (Player: "...in that moment of play, was my input subordinated there or was it honored...I don't know because the process is GM-pacing"). </p><p></p><p>That is the biggest proverbial tool in the toolbox for GM-directed, High Concept Simulationist play. For Gamist or Narrativist play? Its utter kryptonite.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8639491, member: 6696971"] Which is fine, but we need to move beyond this to[I] actual implication on the design of system and experience of play.[/I] Rule 0 was conceived of and implemented (design) to achieve Simulationist Priorities (during play). From White Wolf and Dragonlance onward, this has been overwhelmingly about (a) High Concept Simulationist priorities and (b) [I]at any time (when it happens)[/I] is as relevant as [I]change outcomes (what happens and why)[/I] in the formulation because of its capacity to wrest the trajectory of play from player to GM. And its not just the implications of that[I] in the moment[/I], its the [I]chilling effect that this paradigm inculcates all subsequent moments of play with[/I] (Player: "...in that moment of play, was my input subordinated there or was it honored...I don't know because the process is GM-pacing"). That is the biggest proverbial tool in the toolbox for GM-directed, High Concept Simulationist play. For Gamist or Narrativist play? Its utter kryptonite. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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