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General Tabletop Discussion
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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="clearstream" data-source="post: 8639719" data-attributes="member: 71699"><p>Take a typical 5e ability check at our table</p><ol> <li data-xf-list-type="ol">There's a fictional situation</li> <li data-xf-list-type="ol">There's a game state (often partly hidden)</li> <li data-xf-list-type="ol">Players ask questions and describe their actions</li> <li data-xf-list-type="ol">Players sometimes name mechanics they hope to invoke (Harper's recent video mentions that for Blades) - my take is it forms a ludically extended language</li> <li data-xf-list-type="ol">DM (often me, but not always) asks questions (of themselves and players)<ol> <li data-xf-list-type="ol">How is this possible? (Hopefully, players have described how)</li> <li data-xf-list-type="ol">How is this uncertain? (If it's possible and not uncertain, it may just succeed)</li> <li data-xf-list-type="ol">What's at stake? (If nothing's at stake so it can be reattempted, it may just succeed)</li> </ol></li> <li data-xf-list-type="ol">If its justified by situation, descriptions, and system, DM calls for roll with a mechanic in mind (e.g. if it's a jump, I will have in mind that the upshot of the game text is you can jump Strength with a 10' run up, clearing an obstacle with DC10, and landing safely in difficult terrain likewise.)</li> <li data-xf-list-type="ol">Taking into consideration roll and that context, result is narrated, saying what follows. (And you know my thoughts on "narrates" entailing saying something that shall be meaningful)</li> </ol><p>Supposing that is what you call "nothing but a prompt", then okay!</p><p></p><p></p><p>In the interests of principled discussion, I feel you have a decision to make here. We can terminate this line of discussion - agreeing to disagree - without either of us scoring further points. Accepting, for instance, that while you might feel it "was fairly well answered", I do not.</p><p></p><p>Alternatively, you can continue this line of discussion. If you do, you can hardly expect me to respect [USER=6696971]@Manbearcat[/USER]'s request. I'm very interested in rules, so I am <em>very </em>happy to carry on, but I am equally glad to accomodate the requests of principled interlocutors. What do you prefer?</p></blockquote><p></p>
[QUOTE="clearstream, post: 8639719, member: 71699"] Take a typical 5e ability check at our table [LIST=1] [*]There's a fictional situation [*]There's a game state (often partly hidden) [*]Players ask questions and describe their actions [*]Players sometimes name mechanics they hope to invoke (Harper's recent video mentions that for Blades) - my take is it forms a ludically extended language [*]DM (often me, but not always) asks questions (of themselves and players) [LIST=1] [*]How is this possible? (Hopefully, players have described how) [*]How is this uncertain? (If it's possible and not uncertain, it may just succeed) [*]What's at stake? (If nothing's at stake so it can be reattempted, it may just succeed) [/LIST] [*]If its justified by situation, descriptions, and system, DM calls for roll with a mechanic in mind (e.g. if it's a jump, I will have in mind that the upshot of the game text is you can jump Strength with a 10' run up, clearing an obstacle with DC10, and landing safely in difficult terrain likewise.) [*]Taking into consideration roll and that context, result is narrated, saying what follows. (And you know my thoughts on "narrates" entailing saying something that shall be meaningful) [/LIST] Supposing that is what you call "nothing but a prompt", then okay! In the interests of principled discussion, I feel you have a decision to make here. We can terminate this line of discussion - agreeing to disagree - without either of us scoring further points. Accepting, for instance, that while you might feel it "was fairly well answered", I do not. Alternatively, you can continue this line of discussion. If you do, you can hardly expect me to respect [USER=6696971]@Manbearcat[/USER]'s request. I'm very interested in rules, so I am [I]very [/I]happy to carry on, but I am equally glad to accomodate the requests of principled interlocutors. What do you prefer? [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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