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General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8639758" data-attributes="member: 82106"><p>Well, it is interesting that at 6 you choose the example of a Jump, which is about the very most nailed down and clear possible case, on a par with a combat check. Even in THAT case suppose a PC has a STR of 15. Is the gap in the bridge they are jumping over exactly 15' or less? We probably don't know, especially in a game where even in combat it is common to have TOTM. Now, the GM could set a DC, but I didn't actually see that as one of the steps, oddly (I'll accept that it would be something like step 5B).</p><p></p><p>To a large degree though my point isn't really addressed by this breakdown, because part of the issue is that 5e doesn't deal with CONTEXT. Sure, the PC jumps the gap, but often situations don't clearly break down to a single check producing a binary pass/fail. Instead a check produces some as-yet-undetermined increment of success or failure.</p><p></p><p>Yeah, I had read further, and my feeling is you addressed this pretty well at post 1627, but you probably didn't catch my edit to point that out. Again, I'm happy not to beat a dead horse. I personally don't find debates about whether not rules are actually going to be followed or exactly what is a 'rule' vs a 'convention' or etc. to necessarily be super interesting. I mean, possibly they could be in terms of discussing how game authors could inculcate users of their game with an understanding of how they envisage it being used. AW and DW are interesting to me in this respect, as DW at least is very explicit about what it EXPECTS vs just being some rules.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8639758, member: 82106"] Well, it is interesting that at 6 you choose the example of a Jump, which is about the very most nailed down and clear possible case, on a par with a combat check. Even in THAT case suppose a PC has a STR of 15. Is the gap in the bridge they are jumping over exactly 15' or less? We probably don't know, especially in a game where even in combat it is common to have TOTM. Now, the GM could set a DC, but I didn't actually see that as one of the steps, oddly (I'll accept that it would be something like step 5B). To a large degree though my point isn't really addressed by this breakdown, because part of the issue is that 5e doesn't deal with CONTEXT. Sure, the PC jumps the gap, but often situations don't clearly break down to a single check producing a binary pass/fail. Instead a check produces some as-yet-undetermined increment of success or failure. Yeah, I had read further, and my feeling is you addressed this pretty well at post 1627, but you probably didn't catch my edit to point that out. Again, I'm happy not to beat a dead horse. I personally don't find debates about whether not rules are actually going to be followed or exactly what is a 'rule' vs a 'convention' or etc. to necessarily be super interesting. I mean, possibly they could be in terms of discussing how game authors could inculcate users of their game with an understanding of how they envisage it being used. AW and DW are interesting to me in this respect, as DW at least is very explicit about what it EXPECTS vs just being some rules. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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