Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 8639808" data-attributes="member: 42582"><p>The essence of a skill challenge is not incremental success/failure. It is that resolving the challenge resolves the scene.</p><p></p><p>Action scenes in MHRP/Cortex+ Heroic are the same in this respect, even though they have the possibility of not being incremental (eg if the first acting hero rolls very well and generates sufficiently many sufficiently large effect dice to bring the scene to its close).</p><p></p><p>Versus tests in Burnin Wheel are the same in this respect, although manifestly not incremental.</p><p></p><p>Contrast your steps:</p><p></p><p>How are the stakes defined? In terms of resolving the situation? Or - in the case of a jump - in the ingame causal terms of possibly falling down a chasm?</p><p></p><p>And what constrains the narration? You say that it "must follow" and "be meaningful". But how does that relate to the situation? In Baker's example, saying "You disarm the guy and totally kick his butt" <em>follows</em>, and in some sense is <em>meaningful</em>, but leaves it wide open for the GM to declare that while the fight was taking place the ship set sail.</p><p></p><p>Hence why [USER=82106]@AbdulAlhazred[/USER] says that 5e's task resolution skill checks are prompts: they give the GM additional material (like a disarmed guy whose butt got kicked) that must be woven into the overall fiction; but they don't actually resolve situations.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8639808, member: 42582"] The essence of a skill challenge is not incremental success/failure. It is that resolving the challenge resolves the scene. Action scenes in MHRP/Cortex+ Heroic are the same in this respect, even though they have the possibility of not being incremental (eg if the first acting hero rolls very well and generates sufficiently many sufficiently large effect dice to bring the scene to its close). Versus tests in Burnin Wheel are the same in this respect, although manifestly not incremental. Contrast your steps: How are the stakes defined? In terms of resolving the situation? Or - in the case of a jump - in the ingame causal terms of possibly falling down a chasm? And what constrains the narration? You say that it "must follow" and "be meaningful". But how does that relate to the situation? In Baker's example, saying "You disarm the guy and totally kick his butt" [i]follows[/i], and in some sense is [i]meaningful[/i], but leaves it wide open for the GM to declare that while the fight was taking place the ship set sail. Hence why [USER=82106]@AbdulAlhazred[/USER] says that 5e's task resolution skill checks are prompts: they give the GM additional material (like a disarmed guy whose butt got kicked) that must be woven into the overall fiction; but they don't actually resolve situations. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
Top