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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8639925" data-attributes="member: 82106"><p>I really kind of think it is rather easier for a truly hard gamist agenda to break down in the face of issues surrounding clarity of rules. For example: the Fireball spell states (in 1e at least) that a fireball will conform to a space and always take up the same volume (22,000 cubit feet IIRC, or 22 full 10x10x10 cubes on a standard 10'/square ruled dungeon map as traditionally specified in the DMG and present in pretty much all TSR modules). HOWEVER, very few GMs seem to have enforced that rule! What happens when you do? Well, the party incinerates itself! And the players get irate, because they lost! This is a very simple straightforward case of just expecting the rules to be employed in a way that is 'expected' vs RAW. It doesn't even touch on problems related to perception. </p><p></p><p>Suppose now that the GM described some sort of air shaft, and the magic user player looked at the map and said to himself, welp, the area here is CLOSE to 22,000/ft^3 and then there's this airshaft, which will surely vent out some of the blast, so I should be safe. You can guess what happens next... I mean, this is all just basic pure gamist level issues without even considering that half the players expected something else. </p><p></p><p>IME if I'm playing Questioner of All Things and I want to cast a spell, I darn well want to have a VERY PRECISE model of how that is going to work. So the GM or the game MUST spell it out EXACTLY, because success and failure ride on it! If they don't, if its just all losey goosey, well, I hardly call that a game, cause I can break that wide open pretty much every time! Now, the GM in that case is likely to want to stop that from happening, and suddenly we're not in gamist land anymore at all! This is TYPICAL IME. I mean, the only reason it doesn't happen is because we've already been playing together for 9 years and all this got worked out 8 years ago. lol. </p><p></p><p>Still, I remember when I started a 1e game and told everyone, "hey, lets play exactly how its written and see what happens!" Right off the magic user accidentally killed off the whole party, like in the first room. That was the end of that...</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8639925, member: 82106"] I really kind of think it is rather easier for a truly hard gamist agenda to break down in the face of issues surrounding clarity of rules. For example: the Fireball spell states (in 1e at least) that a fireball will conform to a space and always take up the same volume (22,000 cubit feet IIRC, or 22 full 10x10x10 cubes on a standard 10'/square ruled dungeon map as traditionally specified in the DMG and present in pretty much all TSR modules). HOWEVER, very few GMs seem to have enforced that rule! What happens when you do? Well, the party incinerates itself! And the players get irate, because they lost! This is a very simple straightforward case of just expecting the rules to be employed in a way that is 'expected' vs RAW. It doesn't even touch on problems related to perception. Suppose now that the GM described some sort of air shaft, and the magic user player looked at the map and said to himself, welp, the area here is CLOSE to 22,000/ft^3 and then there's this airshaft, which will surely vent out some of the blast, so I should be safe. You can guess what happens next... I mean, this is all just basic pure gamist level issues without even considering that half the players expected something else. IME if I'm playing Questioner of All Things and I want to cast a spell, I darn well want to have a VERY PRECISE model of how that is going to work. So the GM or the game MUST spell it out EXACTLY, because success and failure ride on it! If they don't, if its just all losey goosey, well, I hardly call that a game, cause I can break that wide open pretty much every time! Now, the GM in that case is likely to want to stop that from happening, and suddenly we're not in gamist land anymore at all! This is TYPICAL IME. I mean, the only reason it doesn't happen is because we've already been playing together for 9 years and all this got worked out 8 years ago. lol. Still, I remember when I started a 1e game and told everyone, "hey, lets play exactly how its written and see what happens!" Right off the magic user accidentally killed off the whole party, like in the first room. That was the end of that... [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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