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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8640153" data-attributes="member: 82106"><p>I don't think that quite fairly characterizes SCs as they are actually written. It is plain that the idea SHOULD be (and in later examples is, but not all the ones in DMG1) that the fiction MUST always evolve to a new state after each check, and the fictional circumstances are the overriding concern in terms of the type of check, DC, etc. RC skill challenges has a certain number of hard checks, some obstacles, some advantages, etc. so that even following the rote mechanics you get variations that can be deployed along the way. I think really the goal of that was to act as a set of signposts for the GM to insure that she's asking for a consistent number of checks of each DC etc. to, again, give the players the best understanding of the stakes (IE am I virtually certain to fail this SC at this point, or do I have a good chance of overall success such that I want to expend resources on insuring it). </p><p></p><p>DMG2 also notes that there COULD be cases where the fiction goes to a place with the SC itself no longer makes any coherent sense. There's nothing wrong with abandoning them at that point. I mean, suppose the whole dungeon begins to collapse, the combat with the goblins probably doesn't go on anymore, everyone bails and starts fleeing for the exits. It is the same sort of idea. Honestly I only ever threw out maybe 2-3 SCs.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8640153, member: 82106"] I don't think that quite fairly characterizes SCs as they are actually written. It is plain that the idea SHOULD be (and in later examples is, but not all the ones in DMG1) that the fiction MUST always evolve to a new state after each check, and the fictional circumstances are the overriding concern in terms of the type of check, DC, etc. RC skill challenges has a certain number of hard checks, some obstacles, some advantages, etc. so that even following the rote mechanics you get variations that can be deployed along the way. I think really the goal of that was to act as a set of signposts for the GM to insure that she's asking for a consistent number of checks of each DC etc. to, again, give the players the best understanding of the stakes (IE am I virtually certain to fail this SC at this point, or do I have a good chance of overall success such that I want to expend resources on insuring it). DMG2 also notes that there COULD be cases where the fiction goes to a place with the SC itself no longer makes any coherent sense. There's nothing wrong with abandoning them at that point. I mean, suppose the whole dungeon begins to collapse, the combat with the goblins probably doesn't go on anymore, everyone bails and starts fleeing for the exits. It is the same sort of idea. Honestly I only ever threw out maybe 2-3 SCs. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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