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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="Manbearcat" data-source="post: 8641688" data-attributes="member: 6696971"><p>Unfortunately, the conflation was done by Zeb Cook et al in AD&D 2e and done so intentionally. As of that point, on ENWorld (ITS EVERYWHERE...EVERYWHERE...EVERY_WHERE) and in the wild, 2e, 3.x, and 5e has seen liberal use of 3 in order to affect the metaplot of modules and APs and to affect their personal story imperatives.</p><p></p><p>I would have loved for this conflation never to have happened because (2) is absolutely a thing where you have to rule on edge cases (though in B/X and RC there is a simple, yet elegant solution for those; the 1 or 2 on a 1d6). But Zeb Cook et al went full White Wolf/Dragonlance and the era of Dungeon and Beavers domination of D&D began.</p><p></p><p></p><p></p><p>I would say that the only place you find structured, disciplined wilderness crawls ("in the wild" as [USER=42582]@pemerton[/USER] put it) are with Expert and RC Hexcrawls (as I've done them aplenty). Procedurally, its just like dungeon crawls except mapped with fully prepped (themed and stocked w/ topography/hazards/denizens), high resolution hex-map + encounter tables + exploration turns/rest per 4 turns + wandering monster clock + monster reaction + encumbrance and loadout enforcement + gold/xp.</p><p></p><p>With skillful mapmaking and strict and disciplined refereeing, its very good play. The problem is, even Expert level spellcasters start to overwhelm the paradigm a little bit. </p><p></p><p>However, its not clear to me that this is what folks in this thread and in almost any other thread on ENWorld that connotes "wilderness crawls" (even though they don't call it that...they just call it "exploration" or "exploration pillar"). In fact, I'd say the evidence strongly pushes back in the opposite direction. Almost everything I mentioned above is either (a) not in play or (b) has been intentionally excised due to "but muh realism(!)" or "laborious book-keeping and/or handling time." So basically its just zoomed out map and a lot of task resolution as equal parts color and equal parts you climb the tree/don't climb the tree (nothing interesting happens) with maybe a random encounter rolled or not and maybe its results are given primacy or maybe they're ignored. The ENWorld testimonials on this subject over the years look little to nothing like the structured procedures and integrated systemization and strict and disciplined refereeing of a high res hex map that I've depicted above.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8641688, member: 6696971"] Unfortunately, the conflation was done by Zeb Cook et al in AD&D 2e and done so intentionally. As of that point, on ENWorld (ITS EVERYWHERE...EVERYWHERE...EVERY_WHERE) and in the wild, 2e, 3.x, and 5e has seen liberal use of 3 in order to affect the metaplot of modules and APs and to affect their personal story imperatives. I would have loved for this conflation never to have happened because (2) is absolutely a thing where you have to rule on edge cases (though in B/X and RC there is a simple, yet elegant solution for those; the 1 or 2 on a 1d6). But Zeb Cook et al went full White Wolf/Dragonlance and the era of Dungeon and Beavers domination of D&D began. I would say that the only place you find structured, disciplined wilderness crawls ("in the wild" as [USER=42582]@pemerton[/USER] put it) are with Expert and RC Hexcrawls (as I've done them aplenty). Procedurally, its just like dungeon crawls except mapped with fully prepped (themed and stocked w/ topography/hazards/denizens), high resolution hex-map + encounter tables + exploration turns/rest per 4 turns + wandering monster clock + monster reaction + encumbrance and loadout enforcement + gold/xp. With skillful mapmaking and strict and disciplined refereeing, its very good play. The problem is, even Expert level spellcasters start to overwhelm the paradigm a little bit. However, its not clear to me that this is what folks in this thread and in almost any other thread on ENWorld that connotes "wilderness crawls" (even though they don't call it that...they just call it "exploration" or "exploration pillar"). In fact, I'd say the evidence strongly pushes back in the opposite direction. Almost everything I mentioned above is either (a) not in play or (b) has been intentionally excised due to "but muh realism(!)" or "laborious book-keeping and/or handling time." So basically its just zoomed out map and a lot of task resolution as equal parts color and equal parts you climb the tree/don't climb the tree (nothing interesting happens) with maybe a random encounter rolled or not and maybe its results are given primacy or maybe they're ignored. The ENWorld testimonials on this subject over the years look little to nothing like the structured procedures and integrated systemization and strict and disciplined refereeing of a high res hex map that I've depicted above. [/QUOTE]
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