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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8641923" data-attributes="member: 82106"><p>I'm not sure why you exclude 1e here. The DMG has a quite thorough write up of wilderness exploration including all the various rules and charts, explanations of all the procedures, etc. Its not as succinctly presented, and some parts are scattered in a few appendices, etc. but you can run a completely legit hexcrawl with all the resource rules, encounters, etc. all laid out nice and neat. If you stick to the letter of the encounter rules you can determine exactly what happens when there's an encounter too, at least down to the level of determining that some random encounter is 'friendly', at which point the DM will have to decide exactly what that means of course. </p><p></p><p>And yes, any party containing spell casters of more than about 9th level should be able to bypass most of the resource kind of stuff, although again if you are sticklers for rules there will instead by substituted a game of tracking material spell components, lol. Honestly, if you are a real stickler for 1e's rules, its a fairly tight game that doesn't leave too many loose ends in this regard. Its just a pain in the arse to mill through all the rules you will need to reference.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8641923, member: 82106"] I'm not sure why you exclude 1e here. The DMG has a quite thorough write up of wilderness exploration including all the various rules and charts, explanations of all the procedures, etc. Its not as succinctly presented, and some parts are scattered in a few appendices, etc. but you can run a completely legit hexcrawl with all the resource rules, encounters, etc. all laid out nice and neat. If you stick to the letter of the encounter rules you can determine exactly what happens when there's an encounter too, at least down to the level of determining that some random encounter is 'friendly', at which point the DM will have to decide exactly what that means of course. And yes, any party containing spell casters of more than about 9th level should be able to bypass most of the resource kind of stuff, although again if you are sticklers for rules there will instead by substituted a game of tracking material spell components, lol. Honestly, if you are a real stickler for 1e's rules, its a fairly tight game that doesn't leave too many loose ends in this regard. Its just a pain in the arse to mill through all the rules you will need to reference. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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