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General Tabletop Discussion
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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="pemerton" data-source="post: 8642062" data-attributes="member: 42582"><p><strong>Q1</strong></p><p>I think the majority or consensus approach is the last of your three options. I haven't seen anyone mention the second option. And given that there is only person really emphasising random encounters, but he is also clearly contemplating a high degree of GM control over storyline, I don't think the classic hexcrawl approach is being contemplated.</p><p></p><p><strong>Q2</strong></p><p>I think that the "controversy hierarchy" would more-or-less follow my answer to Q1. That is, the third approach - being widely presumed as <em>the</em> approach - is least controversial. The hexcrawl approach seems to be comprehensible but I would conjecture generally disliked because of its pacing implications (ie its tedious) and also because it's not really conducive to "smelling the flowers" or talking about how you spend each evening before camp, which seems a reasonably high priority for most of the posters in that thread. I assume the 4e approach would be the most controversial, given its history of controversy and its complete absence (and the complete absence of the consideration of any approach that is conflict/"closed scene" resolution) from the thread (other than your post).</p></blockquote><p></p>
[QUOTE="pemerton, post: 8642062, member: 42582"] [b]Q1[/b] I think the majority or consensus approach is the last of your three options. I haven't seen anyone mention the second option. And given that there is only person really emphasising random encounters, but he is also clearly contemplating a high degree of GM control over storyline, I don't think the classic hexcrawl approach is being contemplated. [b]Q2[/b] I think that the "controversy hierarchy" would more-or-less follow my answer to Q1. That is, the third approach - being widely presumed as [i]the[/i] approach - is least controversial. The hexcrawl approach seems to be comprehensible but I would conjecture generally disliked because of its pacing implications (ie its tedious) and also because it's not really conducive to "smelling the flowers" or talking about how you spend each evening before camp, which seems a reasonably high priority for most of the posters in that thread. I assume the 4e approach would be the most controversial, given its history of controversy and its complete absence (and the complete absence of the consideration of any approach that is conflict/"closed scene" resolution) from the thread (other than your post). [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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