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General Tabletop Discussion
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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="clearstream" data-source="post: 8642119" data-attributes="member: 71699"><p>Is it right then to say a player's creative agenda is what they commit to doing, and not what they aim to experience?</p><p></p><p>Suppose the former. I feel like that cannot be applied as a binary, but must exist in degree. By asking questions like</p><ul> <li data-xf-list-type="ul">Is playing chess casually playing chess gamistly? What about craps?</li> <li data-xf-list-type="ul">Are games necessarily less gamist if they take into account differences in ability?</li> <li data-xf-list-type="ul">Is there an account of why it must be all or nothing?</li> <li data-xf-list-type="ul">Is a weaker performance less gamist than a stronger one?</li> <li data-xf-list-type="ul">Can inept players have gamist agendas?</li> <li data-xf-list-type="ul">Can a player who misunderstands some rules still have a gamist agenda?</li> </ul><p>What I am thinking most about is something like this.</p><ul> <li data-xf-list-type="ul">As a game designer, I decide to craft a game I hope will appeal to those with a gamist creative agenda</li> <li data-xf-list-type="ul">Surveying my audience, I see they want to engage with performance at risk, but they are not zealots in that regard: they only want to put moderate effort in and yet still value it</li> <li data-xf-list-type="ul">I design a game that can be approached with a gamist agenda by someone willing to put only moderate effort in</li> </ul><p>I design for a broad audience, with a range of capabilities and interest in effort. Craps, not chess. So then what I'm identifying is that audience (often called casual, although they can be passionate in their adoption of a game.)</p><p></p><p>Wargamers might call them lazy or inept. Does that exclude them from being gamist?</p></blockquote><p></p>
[QUOTE="clearstream, post: 8642119, member: 71699"] Is it right then to say a player's creative agenda is what they commit to doing, and not what they aim to experience? Suppose the former. I feel like that cannot be applied as a binary, but must exist in degree. By asking questions like [LIST] [*]Is playing chess casually playing chess gamistly? What about craps? [*]Are games necessarily less gamist if they take into account differences in ability? [*]Is there an account of why it must be all or nothing? [*]Is a weaker performance less gamist than a stronger one? [*]Can inept players have gamist agendas? [*]Can a player who misunderstands some rules still have a gamist agenda? [/LIST] What I am thinking most about is something like this. [LIST] [*]As a game designer, I decide to craft a game I hope will appeal to those with a gamist creative agenda [*]Surveying my audience, I see they want to engage with performance at risk, but they are not zealots in that regard: they only want to put moderate effort in and yet still value it [*]I design a game that can be approached with a gamist agenda by someone willing to put only moderate effort in [/LIST] I design for a broad audience, with a range of capabilities and interest in effort. Craps, not chess. So then what I'm identifying is that audience (often called casual, although they can be passionate in their adoption of a game.) Wargamers might call them lazy or inept. Does that exclude them from being gamist? [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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