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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8646114" data-attributes="member: 82106"><p>Well, shall I describe the entirety of our evolved dungeon exploration protocol? LOL! Lets just say that there's a reason things like "Tucker's Kobolds" had to be invented, and those little buggers wouldn't have stood a chance against what we brought to the fray. Yes, DMs are inventive, but it is one mind against several! Lets just say that our main party had a whole crew of 20 carpenters and laborers attached, and a transport dept that possessed several mules, a couple ox carts, etc. We even employed a surveyor to inspect all the above-ground areas around the big dungeon and identify bolt holes, air shafts, etc. I won't go on, suffice it to say we soon moved on to other types of play. I mean, imagine what a modern government would do if it found a dungeon? That's basically how we proceeded, thorough, systematic, controlled exploration without any need to go too fast, etc. It was closer to archaeology at that point than adventuring!</p><p></p><p>Actually I would relish playing out that scenario nowadays in a more narrativist mode. Something like Dungeon World would make it quite fun, the PCs can totally rule at the level of kicking the dungeon's butt, until IT happens, and then the fun starts!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8646114, member: 82106"] Well, shall I describe the entirety of our evolved dungeon exploration protocol? LOL! Lets just say that there's a reason things like "Tucker's Kobolds" had to be invented, and those little buggers wouldn't have stood a chance against what we brought to the fray. Yes, DMs are inventive, but it is one mind against several! Lets just say that our main party had a whole crew of 20 carpenters and laborers attached, and a transport dept that possessed several mules, a couple ox carts, etc. We even employed a surveyor to inspect all the above-ground areas around the big dungeon and identify bolt holes, air shafts, etc. I won't go on, suffice it to say we soon moved on to other types of play. I mean, imagine what a modern government would do if it found a dungeon? That's basically how we proceeded, thorough, systematic, controlled exploration without any need to go too fast, etc. It was closer to archaeology at that point than adventuring! Actually I would relish playing out that scenario nowadays in a more narrativist mode. Something like Dungeon World would make it quite fun, the PCs can totally rule at the level of kicking the dungeon's butt, until IT happens, and then the fun starts! [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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