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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8646259" data-attributes="member: 82106"><p>Frankly I'm not passing judgment either way on it. I'm not sure though, in the true classic D&D paradigm, that you can really AVOID that sort of play, except by essentially accepting the handicap that not doing it would represent. I expect this is a great deal of the reason behind vociferous demands that games not "take you out of character" because that acknowledges just how much OOC reasoning is behind this entire mode of play. I mean, it is generally thought of as 'pawn stance' for a reason. I think what happens is people hanker for something a bit deeper, and they then try to construct a principle of playing in character. That then conflicts with the skilled play agenda and various things happen. One of them is you get something like 2e, where the GM is tasked with becoming a story teller instead of/additionally to being a referee. Then that doesn't really exactly work either, but you can settle for a mix of setting/story tourism plus mild characterization, which lets you play in character and mostly defuses the more gamist conundrums. 5e is pretty much exactly that game, and its rather finely tuned for that, really.</p><p></p><p>Which I guess brings us all the way full circle to the original post, no, 5e is not gamist, has very little real gamist DNA in it, and won't do that super well, though it is certainly POSSIBLE to achieve some challenging scenarios, for sure. It isn't likely to be very feasible to put the PCs into a 'pressure cooker' though, as the resource management model and other things are more geared towards thematic/story kind of work vs really managing a tight resource challenge. So challenging scenario MOSTLY is going to be relegated to specific encounters themselves, though you can certainly extend that if you can basically outline how the 'day' will go beforehand (IE if the GM can basically telegraph that there will be three significant encounters, then everyone will plan for that).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8646259, member: 82106"] Frankly I'm not passing judgment either way on it. I'm not sure though, in the true classic D&D paradigm, that you can really AVOID that sort of play, except by essentially accepting the handicap that not doing it would represent. I expect this is a great deal of the reason behind vociferous demands that games not "take you out of character" because that acknowledges just how much OOC reasoning is behind this entire mode of play. I mean, it is generally thought of as 'pawn stance' for a reason. I think what happens is people hanker for something a bit deeper, and they then try to construct a principle of playing in character. That then conflicts with the skilled play agenda and various things happen. One of them is you get something like 2e, where the GM is tasked with becoming a story teller instead of/additionally to being a referee. Then that doesn't really exactly work either, but you can settle for a mix of setting/story tourism plus mild characterization, which lets you play in character and mostly defuses the more gamist conundrums. 5e is pretty much exactly that game, and its rather finely tuned for that, really. Which I guess brings us all the way full circle to the original post, no, 5e is not gamist, has very little real gamist DNA in it, and won't do that super well, though it is certainly POSSIBLE to achieve some challenging scenarios, for sure. It isn't likely to be very feasible to put the PCs into a 'pressure cooker' though, as the resource management model and other things are more geared towards thematic/story kind of work vs really managing a tight resource challenge. So challenging scenario MOSTLY is going to be relegated to specific encounters themselves, though you can certainly extend that if you can basically outline how the 'day' will go beforehand (IE if the GM can basically telegraph that there will be three significant encounters, then everyone will plan for that). [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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