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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="kenada" data-source="post: 8647184" data-attributes="member: 70468"><p>Right, that’s what I understood. I have a few places where I interpret the dice to determine what happens after the roll is made. For example, if the thief gets a 9−, the left-most die determines what the mishap is. Events do something similar to determine the result on the appropriate event table. This has the effect of skewing the distribution of the d6 event table based on the danger level added to the roll, which I think is neat. Weather is also like that but more complicated (also considering doubles, triples, relative values of the first and last dice, and more), but it’s still in the trial phase and could change. However, it was easier to use than I expected last session, so maybe not.</p></blockquote><p></p>
[QUOTE="kenada, post: 8647184, member: 70468"] Right, that’s what I understood. I have a few places where I interpret the dice to determine what happens after the roll is made. For example, if the thief gets a 9−, the left-most die determines what the mishap is. Events do something similar to determine the result on the appropriate event table. This has the effect of skewing the distribution of the d6 event table based on the danger level added to the roll, which I think is neat. Weather is also like that but more complicated (also considering doubles, triples, relative values of the first and last dice, and more), but it’s still in the trial phase and could change. However, it was easier to use than I expected last session, so maybe not. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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