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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="clearstream" data-source="post: 8647971" data-attributes="member: 71699"><p>As you are working from the Basic primer, that leaves you as I predicted with missing pieces. The salient 5e game text is the whole of Core - PHB, DMG, and MM together.</p><p></p><p>When I read the questions you ask, they seem indicative of grasping the text in a way that I don't find fruitful or necessitated. You then challenge me to explain away the difficulties you encounter as a result of grasping the text that way.</p><p></p><p></p><p>What brought your players to this safe? Why does it figure in your play?</p><p></p><p></p><p>What is the situation? What did your players describe doing?</p><p></p><p></p><p>If they cast it, a <em>knock </em>spell allows your players to secure the resolution they want at the cost of a spell slot and a complication, i.e. a loud noise audible out to 300 feet. Can you say exactly what problem you see with that?</p><p></p><p></p><p>That is not what I am saying. I am saying that to be <strong>DM-curated</strong> entails that <strong>system <em>and</em> DM matters</strong>. As DM, I commit myself to being constrained by the game rules. <em>Knock </em>works, for example, it's not up to me to force the Arcane Trickster to roll some dice.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8647971, member: 71699"] As you are working from the Basic primer, that leaves you as I predicted with missing pieces. The salient 5e game text is the whole of Core - PHB, DMG, and MM together. When I read the questions you ask, they seem indicative of grasping the text in a way that I don't find fruitful or necessitated. You then challenge me to explain away the difficulties you encounter as a result of grasping the text that way. What brought your players to this safe? Why does it figure in your play? What is the situation? What did your players describe doing? If they cast it, a [I]knock [/I]spell allows your players to secure the resolution they want at the cost of a spell slot and a complication, i.e. a loud noise audible out to 300 feet. Can you say exactly what problem you see with that? That is not what I am saying. I am saying that to be [B]DM-curated[/B] entails that [B]system [I]and[/I] DM matters[/B]. As DM, I commit myself to being constrained by the game rules. [I]Knock [/I]works, for example, it's not up to me to force the Arcane Trickster to roll some dice. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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