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General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="Crimson Longinus" data-source="post: 8648033" data-attributes="member: 7025508"><p>Yes. Probably. Though I'm not sure if I'd characterise the focus of play being on peeling the onion, the onion simply is the underlying structure in which everything is built on. But focus of play could still be on character relationships, winning a challenge or on something else.</p><p></p><p>Also, more I think about high concept simulation, more muddy the category seems to me. Because it actually doesn't inform or imply any specific practices or structures, as the concepts being 'simulated' (I'd say emulated) can de so wildly different that they cannot rely on any even remotely uniform approach. If your 'concept' is very grounded and doesn't have genre conventions that strongly go against normal causality, you are probably good with a pretty process sim approach with a predetermined onion, (perhaps the odds slightly weighted towards genre appropriateness) but if your 'concept' relies on heavy genre logic and dramatic things happening at 'appropriate' moments etc, then some sort of no-myth setup will probably cause way less issues, and conflict rather than task resolution approach would probably work better too.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8648033, member: 7025508"] Yes. Probably. Though I'm not sure if I'd characterise the focus of play being on peeling the onion, the onion simply is the underlying structure in which everything is built on. But focus of play could still be on character relationships, winning a challenge or on something else. Also, more I think about high concept simulation, more muddy the category seems to me. Because it actually doesn't inform or imply any specific practices or structures, as the concepts being 'simulated' (I'd say emulated) can de so wildly different that they cannot rely on any even remotely uniform approach. If your 'concept' is very grounded and doesn't have genre conventions that strongly go against normal causality, you are probably good with a pretty process sim approach with a predetermined onion, (perhaps the odds slightly weighted towards genre appropriateness) but if your 'concept' relies on heavy genre logic and dramatic things happening at 'appropriate' moments etc, then some sort of no-myth setup will probably cause way less issues, and conflict rather than task resolution approach would probably work better too. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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