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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="pemerton" data-source="post: 8648159" data-attributes="member: 42582"><p>I've bolded one part of your post, and underlined another.</p><p></p><p>The bolded bit could happen in Burning Wheel, in Classic Traveller, in Marvel Heroic RP or a fantasy Cortex+ Heroic variant, in Torchbearer, in Apocalypse World (make it a hardhold rather than a city), in 4e D&D, even in Prince Valiant though that's a bit less likely.</p><p></p><p>The underlined bit is not part of the process in Marvel Heroic RP/Cortex+ Heroic. In Burning Wheel or Torchbearer, it is part of the process only in the sense that the players can frame those questions as Wises or other sorts of knowledge/research tests, which require the GM to say stuff depending on success or failure. In AW the asking and answering of questions is a process disciplined by the rules, and subject to the same soft/hard move structure as the rest of the game. A 4e skill challenge can play like BW/TB, or a bit like AW, or some mix of both - but with the GM being obliged to honour individual successes while also moving the fiction towards resolution of the situation.</p><p></p><p>Classic Traveller tends to elide the whole of the underlined bit into a single Streetwise check.</p><p></p><p>Prince Valiant has no clear approach to this. It's not really it's thing to do setting rather than situation-focused play.</p><p></p><p>The 5e Basic rules spell out a way of doing the underlined bit, as I have posted upthread: map-and-key, notes-based resolution. I am still basically at a loss as to whether that is the technique you use, or whether you do something else.</p><p></p><p>This addition to your post reinforces my impression that you are engaged in exploratory play, with the GM taking responsibility for producing the material that is explored (either via notes or via improvisation). I don't see how it is differing from John Harper's diagram, or from Vincent Baker's description of the GM enjoying "privileged authorship". (I know you assert the roles are equal, but I'm not seeing what this is adding to the description of them as asymmetric.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 8648159, member: 42582"] I've bolded one part of your post, and underlined another. The bolded bit could happen in Burning Wheel, in Classic Traveller, in Marvel Heroic RP or a fantasy Cortex+ Heroic variant, in Torchbearer, in Apocalypse World (make it a hardhold rather than a city), in 4e D&D, even in Prince Valiant though that's a bit less likely. The underlined bit is not part of the process in Marvel Heroic RP/Cortex+ Heroic. In Burning Wheel or Torchbearer, it is part of the process only in the sense that the players can frame those questions as Wises or other sorts of knowledge/research tests, which require the GM to say stuff depending on success or failure. In AW the asking and answering of questions is a process disciplined by the rules, and subject to the same soft/hard move structure as the rest of the game. A 4e skill challenge can play like BW/TB, or a bit like AW, or some mix of both - but with the GM being obliged to honour individual successes while also moving the fiction towards resolution of the situation. Classic Traveller tends to elide the whole of the underlined bit into a single Streetwise check. Prince Valiant has no clear approach to this. It's not really it's thing to do setting rather than situation-focused play. The 5e Basic rules spell out a way of doing the underlined bit, as I have posted upthread: map-and-key, notes-based resolution. I am still basically at a loss as to whether that is the technique you use, or whether you do something else. This addition to your post reinforces my impression that you are engaged in exploratory play, with the GM taking responsibility for producing the material that is explored (either via notes or via improvisation). I don't see how it is differing from John Harper's diagram, or from Vincent Baker's description of the GM enjoying "privileged authorship". (I know you assert the roles are equal, but I'm not seeing what this is adding to the description of them as asymmetric.) [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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