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General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="Manbearcat" data-source="post: 8648505" data-attributes="member: 6696971"><p>[USER=71699]@clearstream[/USER] I’m just working off of your conversation with [USER=70468]@kenada[/USER] in posts 1966 and 1967 above with the ranger and the mountain and the dragon.</p><p></p><p>Your situation you’ve depicted above has a Ranger. It has a mountain. It has a Dragon.</p><p></p><p>The Ranger tries to recall specific lore about historical events and legends (the same way it’s done in any game) by saying some words to the table/GM.</p><p></p><p>How does that matter get settled/resolved?</p><p></p><p>Alternatively, if they want to look for a Treant (that are wise and old by default so it’s unclear why that became a point of contention?) in the forest below the mountain’s tree-line, how does the matter of “a Treant exists/does not exist in these forested mountains” get settled/resolved?</p><p></p><p>If they do find a Treant, how does “does this Treant recall specific lore about historical events/legends sufficient to resolve the Ranger’s pondering” get resolved?</p><p></p><p>The answer to these questions are quite relevant to the thread. There is a Gamism approach to resolve these matters. There is a Simulationism approach to resolve these matters. There is a Story Now approach to resolve these matters.</p><p></p><p>They all diverge significantly.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8648505, member: 6696971"] [USER=71699]@clearstream[/USER] I’m just working off of your conversation with [USER=70468]@kenada[/USER] in posts 1966 and 1967 above with the ranger and the mountain and the dragon. Your situation you’ve depicted above has a Ranger. It has a mountain. It has a Dragon. The Ranger tries to recall specific lore about historical events and legends (the same way it’s done in any game) by saying some words to the table/GM. How does that matter get settled/resolved? Alternatively, if they want to look for a Treant (that are wise and old by default so it’s unclear why that became a point of contention?) in the forest below the mountain’s tree-line, how does the matter of “a Treant exists/does not exist in these forested mountains” get settled/resolved? If they do find a Treant, how does “does this Treant recall specific lore about historical events/legends sufficient to resolve the Ranger’s pondering” get resolved? The answer to these questions are quite relevant to the thread. There is a Gamism approach to resolve these matters. There is a Simulationism approach to resolve these matters. There is a Story Now approach to resolve these matters. They all diverge significantly. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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